Army+of+the+Architect+EoT+2

Don't want to send another EoT correction, so I'd like to use all of my Military for the 1st action. Strength in numbers and all.


 * [Subject to correction, if things change in IC thread or Negotiations before Wednesday]**

I forgot I had ++ Military of TTA’s forces.


 * Backstory**

I think Baron Wulfenbach could be the Architect. The Glorious Army was a back-up plan, if both he and the Heterodyne Boys failed and died, while fighting the Other. If that happened, Glorious Army was supposed to be activated and start its war – unite European armies, destroy Revenants, clean up the land and finally kill the Other. Wulfenbach made Glorious Army vicious and brutal, in belief, that only something almost equally evil could stand up to the Other (he never had patience for diplomacy and second chances).

Why it was activated now remains a mystery. The Glorious Army is acting outside of the expected parameters (Europe restored to a bit of order and prosperity. During the time of the Other War, it would have served as a force for order and unity, now it is something utterly terrible) and it’s broken in places and missing its purpose.


 * Previous Turn Investments**

I’ve spent 8 Military and 7 WO/Morale last turn on inflicting horrors on TTA. I’m not certain, if all of it went to getting loot, but if not, I’d like to turn this investment into a Morale/Economy boost for TTA. Their population should be now motivated by strong fear of the Glorious Army into working hard to please their Spark masters. They will see my presence all around the land, during my Frankenstein Hunts – cold murder machines marching and know to resist TTA rule is impossible.

Also, the common folk don’t know the Coalition could have taken on Glorious Army, so they can view their nation’s surrender as something that saved their lives.


 * P.S.** If the Calculation was 5 points of stats per - of loot, I'd like to point to the fact, that Military was stated to be more efficient in capturing other stats (while Espionage is sneaky).


 * Military +++++ ++-**

1. +++++ ++ Operation Frankenstein

Okay, hunting down monsters, criminals, rebels, pirates hurting TTA’s shipping and throwing massive parades of insurmountable military might to intimidate citizens into working harder (worked for Soviet Union). After I’m done, a child would be able to carry a bag of gold coins from one side of Algeria to another without fear.

I hope large amount of military used will work the same way as large amount of Economy used – with a small bonus.

The goal is twofold:

A. I improve TTA’s Economy and Morale, since less scary stuff remains free

B. I gather specimens for the Piper Troops (see below).

2. ++- Weapon Testing

My Clanks test weapons TTA produces and point their Sparks in the right direction as to what the military needs to annihilate the enemy - weapons they saw others used, experience from battles, any insights and wishes like if we had a gun, that could...


 * Economy +-**

1. + Economy is transferred to the Bugger Bank. I’d like to have a signed note for the sum.

2. - Economy is burned on repairs to get (-) Military. I salvage any parts, that survived the sabotage and use TTA’s facilities and buy materials from them to perform the works.


 * Spark -**

They are released to the TTA.


 * Def. Espionage ++-**

1. (-) Conceal Order of Phoenix (Total ++++)

2. ++ Make sure no one escapes Piper Regiment.


 * WO +++++ +**

1. +++++ + Create Piper Regiment

Glorious Army uses fear and intimidation to force the various monsters, pirates and hardened criminals to become the Piper Regiment – a force of pure nightmares, held in check by the fear and iron discipline, only Glorious Army can provide.

I should be getting ‘’recruits’’ from my Frankenstein Hunt and TTA/Celestial Empire/United Irish Clansmen’s prisons and failed experiments. If Celestial Empire shelters Pirates, I will recruit among them (for higher up positions if they volunteer, among the grunts if some Captain unloads his mutineers). It should be also possible for the Glorious Army to attract the darkest, most vicious things, roaming Europe right now – here they can find something as evil and terrible as they are. Here they would be accepted. Even evil monsters get lonely and seek company of their kind.


 * Morale (+++++ +)**

1. +++++ Control Piper Regiment

The iron discipline of the Glorious Army, the tough as steel Clank Piper Sergeants, the strength of will to stare down the living terrors made in the Spark laboratories. The Glorious Army will control its monsters. The beast will walk the Europe, its roar bringing terror in the hearts of men and disharmony into the clicks of Clanks, its leash held firmly in the iron cold hands of the Glorious Army.

The Piper Regiment will be told there are precautions, should the Army be destroyed to kill them as well (those in lower ranks, who didn't volunteer). It’s a lie. Should the Glorious Army fall, the monsters and criminals will be free to run and bring chaos and destruction to whatever land, they ended up in.

2. + Order of Phoenix (now total +++++)

The Clanks study up on how to ram with Airships, rig war engines to explode and upgrade their capacity to compute blast radiuses.

**Response**
Investment into Mil (++-) Investment into Econ Investment into Morale Investment into Sparks Investment into Espionage D Investment into Espionage O Investment into World Opinion
 * Key**
 * Project | Stat Boost | Investment into | Comments**

Improve Algeria econ (+++++ ++- mil) Fugger Bank + econ Burn - econ for - mil Transfer - spark to Algeria Order of the Phoneix (+ WO) Conceal Order of the Phoenix (- esp d) Piper Regiment (++ esp d +++++ + morale +++++ WO)
 * Assets**