Cape+City+EoT+8

**Stats**
Powers: 6 Wealth: 3 [Pharmacist’s Drug Trade 2] (Pharmacist’s Work) [Factories 1] (Efficiency: Low) Technology: 1 (not set up) Information: 2 [Powers Research Database, Level 2][Architect's Footsteps] Reputation: 0 Morale: 2 [Obsession]
 * Hard Stats **

Assets: 2 [Drug Distribution Network 1], [Unfinished Underground Lair 0], [Computer 1]

VIPs: 60 Followers: 2 [Drug Dealers] Cash: 23 Influence: 16+ [Mysterious Benefactor ???][Freaks ???][Pharmacist ???][Alchemist: Low][Harvesters ???] Influence: 8 [Mysterious Benefactor 2][Freaks 3] Tech: 4/4 [Computer 4] *CompTech: 4/15 [Dire’s Research Drone 2, Databases 2] Morale: 4
 * Soft Stats **


 * Faction Mesh Security: ** Low

[Pharmacist’s Work]: +1 Efficiency to Drug Trade Wealth Stat, Required for Drug Trade [Drug Distribution Network]: Hides Drug Distribution [Computer]: Calculations Trait, Processing Power [+15 Computer Only TP]
 * Traits: **


 * VIPs: **

VIP: Frederick Witters, The Shaper Level 10: [Inhuman 3][Engineer 3][Power Sculptor 2][Blue and Orange Morality 1][Micro Metallurgy] Power: Dominion Over Earth [Shaper 4][Shaped 1][Fleshburn 1]

VIP: Dr. Andrea Shea, The Scientist Level 2: [Scientist on a Shoestring 2] Power: None

VIP: Efraín Mikelo Garza Level 1: [Aspiring Mob Boss 1] Power: None

Faction Actions: 1. I offer a commission of 3 cash for someone from the CCU who well versed in economic theory, and preferably corporate law to help design the structure of my company. Since this is a commission I am not offering any benefits at this time, but if they do a good job and want a permanent job then we can negotiate something. If no one takes the 3 cash offer I up it to 5 cash, but they better have some a good resume. (Does this really take an action considering that nothing happened? No cash actually changed hands, no followers did anything. It was just a mesh ad that didn't pan out. If it doesn't take an action, then put this towards my drug dealers working the streets.)

2. One of my followers [Drug Dealers] cases the streets where I normally distribute and brings back the current feelings as to the drug market and how much people are willing to buy. (Basically evaluate how much I should switch from drugs to selling energy pills.)

3. Another of my followers [Drug Dealers] should begin hiring workers for the aqua farms in the Drowned district. These are being overseen by Garza who has the actual cash.

4. I want the research drone to make a detailed evaluation of itself and tell me if it can bootstrap itself to be more capable (and eventually sentient.) Or if it needs an outside programmer. (Again given the answer this really doesn't seem like it would have taken the full action. If this action is still free then this action goes to the drone's research.)

5. The followers who cased the streets, since they should be done first, will go to Cape City and take delivery of the farming supplies that Serpente Diabolic should be sending. They will also be taking delivery of the weapons that I purchased from LCAI. Once armed they should make their way to drowned to unload the farming supplies. (Note that the drug dealers will not be doing any actual farming. That is what I am hiring people for. And escorting a shipment of farming supplies shouldn't be much different than escorting drugs.)

6. The research drone will be unpacking the technology I have (since I have never gotten around to doing that.) It will also send Serpente Diabolic my Power Research 2 database as I believe that is what we agreed on in return for the farming supplies. I don't know how long sending a database takes. If it still has time from this action or from action 4 then it will pick up the Power Research where Dr. Shea left off. It should also have additional Syndicate research data sent by Unit Blue to work with.

7-8. My drug dealers have not done a lot of drug dealing. These two actions are to fix that and will be devoted to doing what they do best. Distributing drugs around the city.

9. One of my followers should go and purchase furniture and supplies and such. Everything needed to make my lair comfortable. They have 5 cash and should do this after they have been armed by the LCAI. So basically one of the last actions in the turn, but I can't imagine it will take more than a few days to outfit a base comfortably, so it should be possible. (This was action 5)

10. A contingency action. In case of attack the Shaper should be called in to deal with anything. Unlike before I actually have enough people now that all my assets should be covered by somebody who can call him up. Sacrifice his actions 7 and 8 if needed.

VIP Action Shaper 1. Guard the Freaks against possible treachery as they reclaim the factories. 2. Guard the factories. Maybe throw up some defensive works while he's there. 3. Talk to the Corpse Lord and Serpente Diabolic's representative. 4. Work on finishing the lair defenses and stuff. Just trying to finish up the [Unfinished Underground Lair 0] trait. 5. Escort the shipment of farming supplies from the checkpoints to Drowned. If someone tries to seize it then use low collateral damage attacks. We'll be going through First District and Greendale so I don't want to hurt anyone, and the shipment itself shouldn't be damage. So use walls, rocks turning into mud, careful restraining, etc. 6-8. Work on terraforming Drowned as necessary for the aqua farms. I want to get this in so I don't have time to write something up in more detail. But I will send an example of what he is doing in PM later today.

Dr. Shea 1-3. Okay so forget trying to research a teleporter for now. And don't focus on any one application of power research whether it's adding or removing powers. Just devote all her time, lab equipment, and assistants to doing straight power research. I never did get the results from turn 7 so I assume they will roll into this. Including the power research I stole from the UN, which she should have analyzed by now. Once she has something solid she can work on getting out. After all what would be the point of having negotiated for the lab if she isn't going to use it to do power research. (I'm also kind of counting on the Shaper's clearly humanitarian work setting up farms to maybe ease the US government up a bit on the communication restrictions, but I expect that to take time.)

(Oh also, since we are totally clear Dr. Shea's goal is not to help the Shaper change back. Her goal is to use him to further her power research by [I]increasing[/I] his powers so that she can then report back to her mysterious employer with a proven technique. Ramping up the Shaper's powers might give him enough control to change back to a human form or it might turn him into a fury. Either one is a suitable outcome. Note that I have repeatedly denied that the Shaper wants to use power research to turn himself into a fury. I never said a word about what Dr. Shea wants. :) )

Garza 1. He will be overseeing the action of his drug distribution. Looking into the possibility of expanded trading in Trent Town that the Pharmacist brought up, monitoring the ratio of drugs to energy pills, and setting his dealers to best advantage. No one thing, but looking to at minimize the effects of the starvation and make best use of my followers. 2. The other action will be overseeing setting up the aqua farms. Like the factories he has little actual experience in farming, but by this point I imagine he is starting to get a feel for managing people. Which is really what a crime lord does after all. Manage people, both theirs and others, in order to make a profit from things people want that the government won't let them have. Also kind of hoping that Serpente Diabolic will send someone along to help. Not expecting it, but they might.

Cash transactions ( separate so they're clear and all in one place.) 1. (Faction Action 5) The followers going to the checkpoints should take [3 cash] to pay LCAI for [3 units] of Small Arms & Armor [High Grade]. 2. (Garza 2) Garza has 10 cash to pay farm workers with. Kind of hoping to not need it all. That's just the limit I'm willing to spend. 3. (Faction Action 9) The followers have 5 cash to spend on furnishings for the lair.