Mountain+King+Old+Responses

Response Turn 15
The Baron did not in fact attack the monsters in Spain this turn, although he does warn your diggernaughts of this well ahead of time. This is because the Confederation of the Clock has agreed to join the empire and he has moved his troops back to consolidate the new borders. It seems however that the monsters in Spain are not interested in the underground and your diggernaughts have no problems expanding the Big Dig into new territory without being molested. You gain - mil.

On the way to clear out the oozes your diggernaughts pick up the sound of running and water and what they think are the sound of Skulding longboats. However whatever tunnels the Skulding are using they don't intersect with yours and neither of you encounters the other.

Between the massed troops of the Kaiser's Guard, the experienced monster hunter clanks of the Glorious Army and the expert tunnel fighter of the Mountain King the many monsters of the underground stand little chance. Soon piles of dead worms and oozes are being taken to the sparks of Germania and Transylvania to be examined for weakness before being burned to ashes by zealous Glorious Army clanks. So successful is the attack that rather than wait another year as might have been necessary the sparks are able to work out a series of goo counter measures and deploy them against the infested labs of the old Hessen Thuringia destroyed the source of the monsters. All participants gain + morale.

Fortunately, or possibly unfortunately as the case may be, casualties are minimal on the human side and there isn't anything to actually salvage.

Response Turn 14
The University delivers a prototype Evaporation Device. After examining it your sparks tell you that it would probably be worth about +- mil when used against navies.

Your cities have been refitted and rebuilt into mobile bases. You can now carry up to 12 econ and sparks with you rather than the 3 a normal mobile faction is limited to. They are currently limited to traveling through the Big Dig, but your sparks have fitted them with prototype excavators which should allow them to expand the Big Dig into further territories without needing other mining equipment.

Your Tunnel Tapper network has been expanded. You gain ++ espo which is limited to the tunnels. Every so often your listening devices pick up a series of large low frequency noises, like explosions, coming from different directions. Your sparks think that it is likely that someone is trying to map the tunnel network using sonics.

**Response**
Your military parade raises spirits you gain - morale.

Your agents are hard at work keeping your country secure. You gain + espd.

Your military has started the work of reshaping and fortifying the Big Dig tunnels under New Morlockia. You gain - mil.

Working with the Baron the sparks of the Mountain King and Transylvania tirelessly work to contain and destroy the massive Imperium infection under Theosoph lands. And eventually they are successfully. It will be a long time before anything grows in the wasteland that used to be the Theosoph territory. But at least Europa need never know the horrors it was very nearly ovverrun by.

You gain + morale as your sparks feel victorious. And ++ econ from old Theosoph mining machines which can be repurposed to no longer used Imperium.

**Response**
Volunteers pour in from both your own villages and other friendly countries, and are quickly trained to meet the expectations of the Morlakian military. They aren't the best equipped, but there are a lot of them and they're ready and eager. You gain ++- mil.

Your counter intelligence divsions tightens its networks a bit and makes things more secure. You gain - espd.

Your sparks and engineers have begun placing listening devices throughout the tunnels nearest you. The Bulgarians have also delivered on their agreement shipping you a huge load of listening devices which were quickly installed in yet more tunnels. You gain +++ espo, but it can only be used in the tunnels of the Big Dig.

**Response**
Your traders are showing improved profits from their high standing in other countries. You gain + econ.

Your efforts at improving your espionage networks have born fruit on both sides. You gain - esp d and - esp o.

Your soldiers move out to keep your borders secure however they find that the Baron's troops are already there. (You can continue defending yourself against rogue monsters, but one of the things the Baron does is take care of all the rogue attacks himself.)

Your soldiers move throughout the tunnels, and don't find anything harmful. Nothing appears to have been using your tunnels except your own people. And the occasional Bulgarian team checking on their devices.

Your subway system is improving, and being extended down the tunnels closest to New Morlockia. You gain - econ.

Your agents find a few leads, but still don't know who was behind the theft of the Big Dig maps.

**Response**
Many new sparks join your labs due to your recent recruitment drive. You gain + spark.

Your counter intelligence operations are able to significantly improve the operation of their networks. You gain + esp d.

Your diplomats aren't able to fully repair the damage done to your reputation, but their efforts helped. You gain - WO.

Your forces manage to track down all the rogue digging machines. They then call in a series of strikes from Wulfenbach troops who strike each digging clank with overwhelming force. In the end all the rogue machines have been destroyed. Your sparks working on the transportation are able to salvage some of the pieces to start setting up a network of rapid transit vehicles. You gain - econ.

With the aid of the Glorious Army clanks you are able to contain the zombies. Baron Wulfenbach also personally arrives to take care of the problems. Working with your sparks and the blueprints provided by Transylvania he is able to create a device that eliminates all of them at once. Thus solving the problem of having to hunt each one down individually. He then takes the remaining zombie specimens and the machine and secludes himself for several days. When he emerges he looks very grim, but leaves without saying anything more.

You trade the blueprints for your anti air boarding clanks for the blueprints for the Celestial fixed wing aircraft.

Your agents report that someone attempted to infiltrate your country and speak with your sparks. Fortunately they were able to stop the attempt. Unfortunately the enemy spies were able to flee before they could be identified.