Army+of+the+Architect+EoT+4

An early new turn might not be in my and my allies interests. Lot's of plotting and treachery to do, so little time.

=
====================

**Escaping the Wild Woods to Russia**


 * Numbers**:

1. ++- Def. Espionage

2. Def. Espionage Alliances to Hessen-Thuringia, TToA, Celestial Empire. They should be contributing their resources to this operation.

3. If Russia seems willing, Def. Espionage Alliance with them, saying it would be good to surprise the Golden Horde by hidden reinforcements of GAA arriving.

I’m counting on Ruskies to not care that much of what happens in Europe and perhaps see it as a plus – GAA really needs to get out of Europe and they’ll be willing to fight Golden Horde to do that.

4. If Hospitaliers join our little Council of Evil and we form a Def. Espionage Alliance, I join in too (it should be in EoTs of my allies).

I hope my escape will temporarily conceal my Military score and stuff I do in Germanic Duchies Trickery, would make it look like I lost ++- Military at least.


 * Let The Lord of Chaos Rule:**

Another thing that should aid me – all the chaos. Half of nations of Europe cooperating – some of them with pretty low WO to be trusted (Birds of Prey), and some look like outright villains (Transylvania & Loki’s Brigade, if things go well). Treacheries and deceptions. I expect 2-3 nations to be named my Collaborators.

Note - that me and my allies were plotting this escape since previous turn, so our actions would be more coordinated, then the ones of hastily thrown together coalition.

**Germanic Duchies Trickery**

Stats: (+ Military, +++++ - WO, +++++ - Morale)


 * Mind Games:**

I use WO +++++ - to do the following:

1. Make fear of the GAA-Wild Woods cloud the judgement of the Germanic Duchies & Pals, so Hessen-Thuringia would be able to manipulate them more easily.

2. Make them think: GAA is a bunch of bloodthirsty thugs. The trickery and plotting isn’t really their forte (my communications with Italians should point to that as well). So somebody smart and cunning is supporting them – like Transylvania & Loki’s Brigade.

The Mountain King’s defensive alliance with Transylvania means MK trusts them. So it would have been easy for T & L to trick him into thinking there is no alliance between GAA-Wild Woods and to try and convince him to argue in favor of letting Loki’s Brigade & Transylvania to help against the GAA. I’m hoping the Loki’s Brigade would get framed by Celts & Celestial Empire, so it would seem they are on the side of the GAA and planning to backstab the Coalition.

[Optional: I'm considering a plan, where Celestial Empire asks Germanic Duchies to lend them a point or two of Off. Espionage to check the Loki's Brigade (secretly of course). In that case my WO action will serve to make those agents prejudiced and easily manipulated by Celestial Empire into finding the evidence]

My ultimate objective: Germanic Duchies & Pals use their resources to watching Loki’s Brigade & Transylvania and don’t use their offensive espionage on predictable and easily manipulated GAA (and most of it should go to crack Wild Woods def. espionage anyway). Also, any evidence against any of my real allies would be dismissed in the face of the far more likely suspect.

My secondary objective: convince the world Mountain King was tricked and used, due to foolishly associating with such scum as Transylvania and Loki’s Brigade, so his WO would go down.


 * Piper Regiment Deception:**

I’m sending (-) of Piper Regiment and (-) Regular Clanks with some of the Order of Phoenix and using +++++- Morale to make sure the operation goes well as well as reprogramming Clanks with false information to feed the Coalition. Of course I won’t tell the rest of Pipers and Ravens about my plans, to make sure they don’t do anything foolish and I’ve used ++++ Morale on previous turn to keep Pipers controlled, so I hope it still holds. I want the Duchies to see Clanks & Monsters fighting alongside as allies (and some tensions won’t be seen as suspicions – clearly even if allied we’d be snapping at each other).

The Piper Regiment is composed of monsters that everybody expects to inhabit the Wild Woods. This will serve to convince everybody of the Wild Woods-GAA alliance. They’ll be sent to attack Germanic Duchies (and I’ll avoid sending them through places, where Wild Woods could get to them, perhaps an Airship will unload them right at the edge of the woods).

I expect them to be slaughtered. If it seems like any of the Pipers is going to get captured, Order of Phoenix will use bombs to kill themselves and any potential prisoners, yelling, that they won’t betray secrets of the GAA-Wild Woods. I’ve mentioned how Order was practicing calculation of blast radiuses. I want a single Clank head survive an explosion, seemingly by accident. (or a couple, to make sure Duchies discover it)

All Clanks would be reprogrammed/memory wiped to fully believe, that Wild Woods and GAA are allies and this attack was testing the strength of the Germanic Duchies & Pals (yup, + of Military sacrificed, just to do some scouting. They must have reserves!). Some memories of the Wild Woods be left for them to recover – based on where my patrols were destroyed. I want to give Duchies & Pals a hand on locating Wild Woods monsters.


 * Extra Bodies**

I have ++ worth of scrap, that used to be my soldiers, courtesy of the Wild Woods. I’ll leave them out with some signs of fresh damage. The Wild Woods would be in total chaos with armies from half Europe marching in. They’ll think one of them did the deed. If Hessen-Thuringia marches in, I’ll leave the bodies in the region, where they do (and if it gets exposed, well, they just took credit for the kills, some of the member of the Coalition must have done).

**Response**
Investment into Mil Investment into Econ Investment into Morale Investment into Sparks Investment into Espionage D Investment into Espionage O Investment into World Opinion
 * Key**
 * Project | Stat Boost | Investment into | Comments**

Hide Leaving (++- esp d) Hide GAA Mil? Manipulate German Duchies (+++++ - WO + mil +++++- morale) Russia Extra Bodies Jaeger Response
 * Assets**
 * 1) Into thinking GAA has allies (Primary)
 * 2) Discredit Mountain King (Secondary)
 * 3) Pipers attack German Duchies outside Wild Woods