Princedom+of+Transylvania+EoT+16

ECON:+++++ +++- (ships) ,MOR:+++++ +++++ (minions) to take salvage from Algieria.

Well, the marketing spin from Mountain King and GAoA is good (maybe RP bonus ?), so WO +++ to attract monstrous and sparky recruits and Giant Brain in a Jar plus +++++ +++++ +- Sparks to heal/restore mosters/constructs/other creatures that wants to serve in my army.

MIL:+++++ +++++ +++++ +- (+++++ ++-) ECON:+++++ +++- MOR:+++++ +++++ SPK:+++++ +++++ +- ESPD:+++++ ++++ ESPO:+- WO: +++ || Other: ESP alliance with Moutain King, ESPD:+++++ ++++ +++++ used for passive defense of PMRM.
 * Princedom of Transylvania(Madwand)

SPK and WO was used in mid-turn.. to get Transylvania's construct into more VladCare (more morale..) Battle plans: Economy +++++ to get MK goggles to all my army. MIL:+++++ +++++ +++++ +- (+++++ ++-) and MOR:+++++ +++++ (motivating my army!) used in MK battle plan, listed in IC thread. We send plans to Baron, to show him that we (Transylvania and MK) take care of Skuldlings.. so he can focus on protecting rest of his territory. And I send him suggestion that his massive WO and morale could be best used to convince free Theosops into his protection. Then... I use my ESPD:+++++ ++++ ESPO:+- to get PMRM into after battle and safety and subtlety rise as much corpses as possible. After that they transport it into Swiss bank, when we pay +++ t. eco to get it stored properly for three rounds If there was no battle, I still wants my PMRM to travel with army and DESP agents.
 * Actions: **

**Response**
Investment into Mil (+++++ econ) Investment into Econ Investment into Morale Investment into Sparks Investment into Espionage D Investment into Espionage O Investment into World Opinion
 * Key**
 * Project | Stat Boost | Investment into | Comments**

Transylvania attack Skulding (+++++ +++++ +++++ +++++ ++++ mil, +++++ +++++ mor)
 * Using hidden mil makes it less hidden.

Transport PMRM into battle and salvage (+++++ ++++ ESP D, +- Esp O)

Pay Swiss to store PMRM for three turns. (Arrives on Turn 17, Store until turn 20)