United+Irish-Celtic+Clansmen

MIL:+++++ +++ (+++) ECON:+++++ +++++ +++++ - (+++) MOR:+++++ +- (++++) SPK:+++++ +++++ +++++ ++ (+++-) ESPD:+++++ +++++ +++++ +- (+-) ESPO:+++++ +++++ +++ WO:+++++ (+++)
 * Stats**

Spark Projects
Stronger Clanks (++-) (Mil boost) Complete Stealth 1 (+ esp o) (++-) (Esp O Boost) Clank with the Strength of 10 Men 1 (- mil) (+- spark) Anti Spy Mind Reader 2 (+ esp d) Improved Mind Reader 7 +++- esp d (+++)
 * Anyone in range
 * Down to base impulses
 * Read memories
 * Much harder Needs 30

Mind Control 1 (Convert - per turn) (+++++ ++-)
 * Sets up installations capable of converting + temporarily in one country for every +++++
 * Permanence 1 - (Costs 10 for every -) (+++++ ++++- spark) (Science 8, 2 failures)
 * Also would severely affect WO if discovered. No one likes mind control.

Hero Soul 8 (++- Spark)
 * Trait Hero Soul 1: Can increase +++++ MIL by 100%
 * Trait Hero Soul 2: Can increase +++++ MIL by 60%
 * Essentially gives an extra +++++ +++ mil, but only while the original mil survives.
 * Each Hero has a 50% chance to go berserk.

Invisibility Removing Device 4 (++ Spark)
 * Can reveal ++ of hidden stats per turn. (10 per +)
 * 30 Currently being neutralized by English Agents

Assets
Espionage Alliance with the CIE (Bonus ++ Esp D - Esp O) Influence with Heterodyne 40 (++) Influence Celts in Exile 105 (++++-) Spy Network in Heterodyne (15)

Defense (+++++ + mil)
 * Temporary**

United Irish-Celtic Clansmen EoT 1 United Irish-Celtic Clansmen EoT 2 United Irish-Celtic Clansmen EoT 3 United Irish-Celtic Clansmen EoT 4 United Irish-Celtic Clansmen EoT 5 United Irish-Celtic Clansmen EoT 6 United Irish-Celtic Clansmen EoT 7 United Irish-Celtic Clansmen EoT 8 United Irish-Celtic Clansmen EoT 9 United Irish-Celtic Clansmen EoT 10 United Irish-Celtic Clansmen EoT 11 United Irish-Celtic Clansmen EoT 12 United Irish-Celtic Clansmen EoT 13 United Irish-Celtic Clansmen EoT 14 United Irish-Celtic Clansmen EoT 15

Response
Your economy is revitalized through the new investments and techniques. You gain +++ econ. (Although I will point out that you don't control any Scottish lands, and in fact only the northern bit of Ireland.)

Your sparks manage to imbue a second volunteer with a Hero Soul. Although the second isn't quite as inspiring as the first yet. They do note that the Hero Souls do not seem to affect each other or any troops under the other's command. So currently the second Hero Soul doesn't actually have many troops to lead and isn't as effective.

Your sparks continue to make no progress on the anti invisibility device, if anything the ideas they are working on seem even less workable than before. All their prototypes simply seem to fizzle when tested.

Your agents in the Heterodyne convince her and her advisers not to trust England, however they note that someone else has already been influencing the Heterodyne against Germania.

Influence Heterodyne 13 vs 10.5 33 v s20 = 13

Influence Heterodyne (+++++ +++++ +++ espo)

Anti England

Scottish?

United Irish-Celtic Clansmen Old Responses