SS+Archive

Turn 1
Well of course we don't want you to do this for free. We would pay you in resources. And also give you free passage to elsewhere in the system if you had need of it.
 * To Outbase**

The man requires that he wants cargo ships. He is willing to pay up to 15 resources a ship.
 * To the Pelagian Order**

Best case scenario if the radiation is only slightly above the predicted safe value it will simply short out the mag scoops with a simple reset being able to fix things. Worst case the radiation causes a surge and the mag scoop generators take heavy damage and won't be operational until they're fixed. Of course if its not above the safe value, then the mag scoops will simply gather up the excess, and there will be a significant boost to resource production.
 * To STELLAR**

What exactly are you going to be doing. The ship is only so big. It can't fit significant numbers of weapons and fighters. The ship itself is pretty strongly belt in order to whether in possible storms in the gas giant, but its still not a military ship. IF you mount weapons then it'll be able to take that armor into a fight, which will be better than you can produce for your own ships until you get your factories retooled and military research going. But on the other hand you don't have the shipyards to build a ship this big either. If you lost it it would be a major blow. So instead of weapons you can equip it with fighters. That would enable strikes at ranges able to keep the fighting away from the ship. But the fighters themselves would be nowhere near as powerful as the freighter if it was armed with weapons. And of course the weapons and fighters themselves have two choices. You can rig up makeshift equivalents out of mining gear and mining tugs. But these obviously wouldn't be up to par with real military forces. Or you could build actual weapons and fighters. Unfortunately the blueprints for military hardware aren't exactly laying around. You'd need to have your researchers develop it, which could take years. And then you'd need to actually build it. (Essentially the makeshift weapons could be ready this turn. The military grade weapons will take at least one or two more.)
 * To the Sons of Poseidon**

OOC: Communications take internal espionage.
 * To Prometheus Shipyards**

This is a combination of stockholder meetings and the board of directors actually discussing it. Most of your revenue comes from the civilian shipping lines which are all over the system. For the most part their HQs are on Terra, but the actual ships are elsewhere and they'd be happy to take delivery closer to the intended shipping lanes rather than have to send them out freighters which can't pick up any cargo until they reach their initial starting points.

There really isn't anything to see on the surface. It's a fairly uneven area. Full of ridges and deep cracks extending further into the moon. But other than that there's nothing to distinguish it from the rest of Europa. If there was it would have been found by mapping expeditions long ago.
 * To Europa**

OOC: This is basically just things from all your memos I felt needed to be clarified.
 * To Earth Sphere**

I perhaps wasn't clear. The major companies already have offices in the colonies. Moving their headquarters is exactly what they want to do.

The Earth already has major deep core mining operations. Where do you think that 100 resource extraction is coming from. The easy surface deposits are all long gone. You could of course look into expanding those operations.

If you are planning to institute the military license plan I'm going to need specifics an what each level entails.

You can actually move stats without the resources to pay for the transfer if you feel its urgent enough. However the stats will be less effective, and it will start suffering attrition since part of the transfer fee is actually going to set up supply lines meaning it will be having trouble getting the supplies it needs to run properly.

I'm going to need to know what you consider a choke point in space. And you won't be able to hide under the galactic rim as while the solar system is near the edge of the galaxy the actual rim is still hundreds of light years away. And letting a ship get away. That doesn't make a whole lot of sense unless you want it to spread the word and make you out to be an even bigger menace, which is probably not a good idea. I'm assuming you know that, which means this is probably code. So I'm going to tell you right now that I'm going to take anything you write at face value. If you really want something to be secret, and don't trust people not to look at your spoilers save it for your EoT. Either that or give me the key ahead of time. Otherwise I'm going to assume you didn't give your men the key either, and any mistakes they make in executing the orders will be a completely realistic depiction of what happens when High Command gives the lowly troopers orders they can't understand.
 * To Fenris**

To clarify my position on the whole code thing. I'm somewhat impressed at the effort you've put into it. But I am very very busy with all the other players stuff. If you force me to take extra time to decrypt your orders when your men, whom I'm essentially standing in for, should be able to automatically translate do not expect very good results.

Your ship specifications are a bit vague. How many trips do you want the ships to do. A turn is five years after all, lots of time. What kind of travel times are you looking for. They can move slower for cheap trips or faster for a higher price.
 * To New Haven**

Spoiler Reports have come in from your scouts and agents in the rest of the Solar System. A large shipment of goods is being transported by a convoy from the many resource colonies of Jupiter. It will likely be well guarded, but if you could get past the guards and seize the freighters somehow it would likely be well worth any losses.
 * Fenris**

Spoiler Your comet miners have made a rather interesting discovery. They have found a cluster of comets particularly rich in volatiles. Mining them would yield great quantities of resources. The problem is they're in rather tight orbits around each other. The very act of mining could destabilize them and cause multiple collisions. And it would require a rather decent investment to move that many comets into stable orbits.
 * Terran Exiles**

Spoiler There is a large mining ship, the Ulysses, in orbit around Neptune. It was originally designed to build and deploy cloud harvesters, but the exploitation of Jupiter made its continued use rather pointless. As such it was stripped of most of its equipment and left to drift in a stable orbit in case the owners ever decided to come back for it. It doesn't have much use as a miner anymore, but it still has its launch bays and its engines. It could make quite a decent make shift carrier or battleship if you could find either fighters or some type of weapons to fit into its bays. Assuming of course you can get it operational before the Earth Sphere comes for you.
 * Sons of Poseidon**

Spoiler A rather shady individual has contacted you about the possibility of building either some space ships or some parts that can be assembled at another facility. It's rather obvious that this particular individual wants to keep the operation fairly under the table and is willing to pay more than the market price because of it.
 * Pelagian Order**

Spoiler Hyberion Systems, a large multi faceted corporation from Earth, has expressed interest in moving their corporate headquarters to Mars. This would bring many new jobs and an economic boom, but also would likely give the corporation a large say in the colony as they put down roots.
 * Mars Colony**

Spoiler Your station has been visited by the representatives of several cargo companies. These companies have routes that take them through parts of the Solar System where pirates attacks are fairly common. So they want to hire your soldiers to protect their ships. They know that you don't have any space capabilities, but they just want your soldiers to essentially garrison their ships. Since pirates want the cargoes intact they would have to board and don't usually fire weapons capable of actually killing a ship merely stopping it. That's where your soldiers come in. The companies hope that once the pirates realize their boarders are going to have to actually fight they'll start leaving those freighters alone.
 * Outbase**

Spoiler Your scientists have decoded a new set of symbols on the scion. It indicates that another artifact is located further inside Europa. This is of course a major discovery. But not only is the location of the artifact fairly deep that portion of Europa is far from any settlements and not exactly stable. Assuming your scientists even translated the symbols properly at all.
 * Europa**

Spoiler There is a lot of dissent about the huge resource tax Titan pays to the Earth Sphere every five years. Especially since no other colony pays such a large amount. Some of the groups are quietly advocating tweaking the resource output logs to report less production and storing the excess away for Titan's own use.
 * Titan**

Spoiler Many of your investors are concerned that such a larger portion of your funding comes from the Earth Sphere. They are worried that it will result in undue government influence in how the shipyards are being run. They suggest to begin looking for some alternative supply of resource. Jupiter for one has a large number of colonies and extensive resources. And while its by no means a short term goal the fact remains that the Torch is a space station. Which means the possibility of moving it to richer pastures does exist.
 * Promethium Shipyards**

Spoiler Your astronomers have predicted an unusually large solar flare coming up. It doesn't pose a huge danger to the colony. Your engineers are divided on this. One group recommends shutting down the mag scoop and moving the station further out, until the storm is over to prevent any possible damage. The other believes that the solar flare will not put out enough radiation to exceed tolerances and that leaving the mag scoop out will not only provide increased yields over normal harvesting, but also provide valuable data for the astrophysicists.
 * STELLAR**

Spoiler Your maintenance workers have found a weird form of fungus growing on the outside of your domes. It appears to be some form of Earth fungus, but mutated to survive in Venuses atmosphere. This could be a great find if you could find some scientists to investigate it for you. In the mean time it's eating away at your domes' outer shells.
 * New Haven**

Spoiler There are several issues facing the Earth Sphere. The first is the resources tax shipments sent every five years. The largest shipment will be coming from Saturn, which unfortunately is on a different vector from Jupiter where the next largest shipment is being collected. In fact none of the planets are currently in a line. Your guards will have to be spread out. And worst of all Neptune is not only extremely far away, but also on a nearly opposite course from either Saturn or Jupiter.
 * Divisions of Earth Sphere**

This is of course unfortunate as whatever their reasons might be for the Neptune rebellion the people of Earth do not care. They want Neptune back in the fold as quickly as possible to get the resources flowing again. In fact this is the next issue on the government's plate at the moment. There has been a relative abundance of resources in recent years so the citizens are starting to ask for the current austerity measure to be lifted at least slightly. Unfortunately a lift enough to affect enough citizens to matter while small on an individual basis, would pretty much cut any surplus you might be having.

Meanwhile on a different note several large Earth corporations are starting to put out feelers to the colonies. They are looking to move out system where resources are more abundant. They believe profits would be larger and their own growth faster out there. Your own economists actually agree with them, and the increase in tax revenue would be fairly substantial if they were able to move. However the people of Earth would not like jobs moving offworld at all.