2126+Inbox+Turn+1-3

Giant in the Playground Forums;http://www.giantitp.com/forums Private Message Dump for User ArcaneStomper; 04-15-2012 03:52 PM -->

Folder : Total War 2126

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=================================================================== From : Mistral To : ArcaneStomper Date : 2012-04-08 15:08 Title : Re: Total War 2126: EoT 2

[QUOTE=ArcaneStomper]MIL: 2 1. My soldiers will continue training and will try and keep up the deception. High Command acknowledges the good work of Colonel Popper and awards him a commendation along with command of the 5th "Special" Infantry Regiment.

ECO: 2 1. + will go into increasing the capacity of the station. Docking ports are built for all manner of craft, but special attention is paid to providing for satellite repair and construction facilities so that it can serve as a hub for an eventual satellite network. Technorapture construction platforms are still being contracted for this work.


 * If it won't cost anything extra I would like plans to be drawn up for what would be necessary to build a covert launch facility, on the station, in which stealth vehicles could be built and launched. Ranging from shuttles that can deliver operatives unseen to stealth satellite that can shadow other satellites or stations and intercept their broadcasts.

2. + will go into continuing to upgrade my own labs and to try and lure in those researchers. If that is not sufficient to attract them they will be asked to submit grant proposals.

ESP: 7 1. + will go into maintaining and increasing the decoy armies.

2. +++++ + will go into strengthening my foreign networks. Decrypting communiques, hiring local agents, setting up dead drops, training field agents, etc. Nothing specific against any one country, just improving my overall effectiveness.

TEC: 6 1. + will go into continuing my genetics research. Eventually this is going to be used to disseminate psionic abilities through my main population, but since I don't actually have psionics yet they obviously can't work on that. So for now they will just continue working on normal genetic research, apparently for the pure pursuit of research.

2. +++++ will continue to research psionics.

MOR: 6 1. All of my morale will go into encouraging people to sign up for the intelligence services. We need more hackers, spies, counter agents, logistics operators. Everything necessary for to expand my intelligence agency considerably.

REP: 2 1. My diplomats will continue to talk with the Andean Union and Brazil. However this time they have a specific aim. We are trying to encourage them to participate in Project Earth's Global Health project. We popint out that this is purely beneficial for everyone, and that it would certainly help our respective citizens.[/QUOTE] MIL: 2 ECO: 2 ESP: 9 TEC: 6 MOR: 6 REP: 2

MIL: Training continues, and improvement is expected soon as long as investment is maintained at this rate of advance.

ECO: The increase in capacity has begun, but only slowly. Limited funds are cited as the primary reason for the low rate of advance.

OOC: Stealth in space is kinda…tricky. The key isn’t to remain unseen (given that you’re sitting on a backdrop of 3 degrees Kelvin), but rather to make people think they’re seeing something that’s different from what it really is. Nonetheless, several proposals have been made using radar-absorptive materials

Many of the researchers were already hired as a part of the expansion, but their hope for increased funding continues unabated.

Your many efforts improve your espionage capability. [Southern Federation gains 2 ESP.]

Your research into genetics remains slow. It is believed that effective genetic engineering remains several years away at the present rate of increase.

Your research into psionics continues. Your researchers believe they have identified several key markers which, if modified, could permit receptive empathy and other limited psi powers.

Your efforts to push for the northern neighbors to join the Global Health project fail. Brazil is unwilling to join. The Andean Union is receptive to your efforts, but unfortunately lacks the resources to aid due to a growing internal situation of unknown origin which is promoting unrest in the nation.

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=================================================================== From : Mistral To : ArcaneStomper Date : 2012-04-08 16:27 Title : Re: Total War 2126: EoT 2

[QUOTE=ArcaneStomper][QUOTE=Mistral][QUOTE=ArcaneStomper]MIL: 2 1. My soldiers will continue training and will try and keep up the deception. High Command acknowledges the good work of Colonel Popper and awards him a commendation along with command of the 5th "Special" Infantry Regiment.

ECO: 2 1. + will go into increasing the capacity of the station. Docking ports are built for all manner of craft, but special attention is paid to providing for satellite repair and construction facilities so that it can serve as a hub for an eventual satellite network. Technorapture construction platforms are still being contracted for this work.


 * If it won't cost anything extra I would like plans to be drawn up for what would be necessary to build a covert launch facility, on the station, in which stealth vehicles could be built and launched. Ranging from shuttles that can deliver operatives unseen to stealth satellite that can shadow other satellites or stations and intercept their broadcasts.

2. + will go into continuing to upgrade my own labs and to try and lure in those researchers. If that is not sufficient to attract them they will be asked to submit grant proposals.

ESP: 7 1. + will go into maintaining and increasing the decoy armies.

2. +++++ + will go into strengthening my foreign networks. Decrypting communiques, hiring local agents, setting up dead drops, training field agents, etc. Nothing specific against any one country, just improving my overall effectiveness.

TEC: 6 1. + will go into continuing my genetics research. Eventually this is going to be used to disseminate psionic abilities through my main population, but since I don't actually have psionics yet they obviously can't work on that. So for now they will just continue working on normal genetic research, apparently for the pure pursuit of research.

2. +++++ will continue to research psionics.

MOR: 6 1. All of my morale will go into encouraging people to sign up for the intelligence services. We need more hackers, spies, counter agents, logistics operators. Everything necessary for to expand my intelligence agency considerably.

REP: 2 1. My diplomats will continue to talk with the Andean Union and Brazil. However this time they have a specific aim. We are trying to encourage them to participate in Project Earth's Global Health project. We popint out that this is purely beneficial for everyone, and that it would certainly help our respective citizens.[/QUOTE] MIL: 2 ECO: 2 ESP: 9 TEC: 6 MOR: 6 REP: 2

MIL: Training continues, and improvement is expected soon as long as investment is maintained at this rate of advance.

ECO: The increase in capacity has begun, but only slowly. Limited funds are cited as the primary reason for the low rate of advance.

OOC: Stealth in space is kinda…tricky. The key isn’t to remain unseen (given that you’re sitting on a backdrop of 3 degrees Kelvin), but rather to make people think they’re seeing something that’s different from what it really is. Nonetheless, several proposals have been made using radar-absorptive materials

Many of the researchers were already hired as a part of the expansion, but their hope for increased funding continues unabated.

Your many efforts improve your espionage capability. [Southern Federation gains 2 ESP.]

Your research into genetics remains slow. It is believed that effective genetic engineering remains several years away at the present rate of increase.

Your research into psionics continues. Your researchers believe they have identified several key markers which, if modified, could permit receptive empathy and other limited psi powers.

Your efforts to push for the northern neighbors to join the Global Health project fail. Brazil is unwilling to join. The Andean Union is receptive to your efforts, but unfortunately lacks the resources to aid due to a growing internal situation of unknown origin which is promoting unrest in the nation.[/QUOTE]

I figure the route I follow will be to make leech drones. That can latch onto target structures and blend into the hull. That way they don't have to hide that they're their just make observers think they're supposed to be there. Of course that's going to cause some problems if the host tries to move and notices that it's using more fuel than its supposed to. So I guess that I will have to work on it.

Anything come of my investment in the decoy armies.

Do my scientists have an estimate as to when the first psionics will be available for field work?

Also how has the broker been doing. Has he gotten any word from Stichelhaar Consulting?[/QUOTE] Your investment has maintained the existing decoy armies, but it hasn't extended them at all.

They believe they'll have the problem cracked in half a year, if investment keeps up.

Your information broker has gained 1 ESP. Stats: 1 ESP, 1 MOR.

They haven't done much with Stichelhaar, which seems to be handling its espionage requirements in-house so far. They still promise any support if they get any new contract requests.

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=================================================================== From : Mistral To : ArcaneStomper Date : 2012-04-09 11:01 Title : Re: Total War 2126: EoT 2

[QUOTE=ArcaneStomper][spoiler][QUOTE=Mistral][QUOTE=ArcaneStomper][QUOTE=Mistral][QUOTE=ArcaneStomper]MIL: 2 1. My soldiers will continue training and will try and keep up the deception. High Command acknowledges the good work of Colonel Popper and awards him a commendation along with command of the 5th "Special" Infantry Regiment.

ECO: 2 1. + will go into increasing the capacity of the station. Docking ports are built for all manner of craft, but special attention is paid to providing for satellite repair and construction facilities so that it can serve as a hub for an eventual satellite network. Technorapture construction platforms are still being contracted for this work.


 * If it won't cost anything extra I would like plans to be drawn up for what would be necessary to build a covert launch facility, on the station, in which stealth vehicles could be built and launched. Ranging from shuttles that can deliver operatives unseen to stealth satellite that can shadow other satellites or stations and intercept their broadcasts.

2. + will go into continuing to upgrade my own labs and to try and lure in those researchers. If that is not sufficient to attract them they will be asked to submit grant proposals.

ESP: 7 1. + will go into maintaining and increasing the decoy armies.

2. +++++ + will go into strengthening my foreign networks. Decrypting communiques, hiring local agents, setting up dead drops, training field agents, etc. Nothing specific against any one country, just improving my overall effectiveness.

TEC: 6 1. + will go into continuing my genetics research. Eventually this is going to be used to disseminate psionic abilities through my main population, but since I don't actually have psionics yet they obviously can't work on that. So for now they will just continue working on normal genetic research, apparently for the pure pursuit of research.

2. +++++ will continue to research psionics.

MOR: 6 1. All of my morale will go into encouraging people to sign up for the intelligence services. We need more hackers, spies, counter agents, logistics operators. Everything necessary for to expand my intelligence agency considerably.

REP: 2 1. My diplomats will continue to talk with the Andean Union and Brazil. However this time they have a specific aim. We are trying to encourage them to participate in Project Earth's Global Health project. We popint out that this is purely beneficial for everyone, and that it would certainly help our respective citizens.[/QUOTE] MIL: 2 ECO: 2 ESP: 9 TEC: 6 MOR: 6 REP: 2

MIL: Training continues, and improvement is expected soon as long as investment is maintained at this rate of advance.

ECO: The increase in capacity has begun, but only slowly. Limited funds are cited as the primary reason for the low rate of advance.

OOC: Stealth in space is kinda…tricky. The key isn’t to remain unseen (given that you’re sitting on a backdrop of 3 degrees Kelvin), but rather to make people think they’re seeing something that’s different from what it really is. Nonetheless, several proposals have been made using radar-absorptive materials

Many of the researchers were already hired as a part of the expansion, but their hope for increased funding continues unabated.

Your many efforts improve your espionage capability. [Southern Federation gains 2 ESP.]

Your research into genetics remains slow. It is believed that effective genetic engineering remains several years away at the present rate of increase.

Your research into psionics continues. Your researchers believe they have identified several key markers which, if modified, could permit receptive empathy and other limited psi powers.

Your efforts to push for the northern neighbors to join the Global Health project fail. Brazil is unwilling to join. The Andean Union is receptive to your efforts, but unfortunately lacks the resources to aid due to a growing internal situation of unknown origin which is promoting unrest in the nation.[/QUOTE]

I figure the route I follow will be to make leech drones. That can latch onto target structures and blend into the hull. That way they don't have to hide that they're their just make observers think they're supposed to be there. Of course that's going to cause some problems if the host tries to move and notices that it's using more fuel than its supposed to. So I guess that I will have to work on it.

Anything come of my investment in the decoy armies.

Do my scientists have an estimate as to when the first psionics will be available for field work?

Also how has the broker been doing. Has he gotten any word from Stichelhaar Consulting?[/QUOTE] Your investment has maintained the existing decoy armies, but it hasn't extended them at all.

They believe they'll have the problem cracked in half a year, if investment keeps up.

Your information broker has gained 1 ESP. Stats: 1 ESP, 1 MOR.

They haven't done much with Stichelhaar, which seems to be handling its espionage requirements in-house so far. They still promise any support if they get any new contract requests.[/QUOTE][/spoiler]

Do you allow for contingencies in EoTs? For instance if I invest 5 research into psionics, but if that isn't enough I invest another 1 research and 2 econ.

Ok these are my orders to the Broker and they will likely remain in effect for the next few turns.

If Stichelhaar doesn't come through with any jobs then simply focus on expanding the espionage networks. If Stichelhaar does offer a contract then try and make a profit no matter how small. For instance ++- econ for ++ worth of esp. But the priority is to gain Stichelhaar's good will so be willing to break even or even take a small loss, - econ for + esp, if necessary. Any funds he gets paid will go into investing in his networks.

With only + esp of his own he may have a hard time doing any jobs Stichelhaar does give, so if necessary he has permission to contact the main SF intelligence Agency and ask for help. We estimate that if necessary we can set aside +++ espionage.

And yes I understand this will expose the connection. I'm hoping that the only faction that notices will be Stichelhaar. And if they see the connection they'll probably understand the reasoning behind it and not bring it up.[/QUOTE] Yes, I do permit contingencies. Regarding overflow, I also handle it depending on the project. If it's a long-term project that ends after development, then I'll just reinvest into domestic stat improvement. If it's a long-term project that reiterates or domestic stat improvement, I'll just put the excess back in.

Your orders are acknowledged, and he hopes he'll get something useful.

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=================================================================== From : Murska To : ArcaneStomper, d3vil, Turalisj Date : 2012-04-11 17:02 Title : TW 2126

Hey.

We've all got stuff in orbit so I imagine we might want to expand further into space at some point. So I just thought to ask if any of you would be interested in devoting a small amount of Tech to a project to develop a cheaper, more efficient interplanetary drive. Either fusion rockets or laser-powered solar sails, methinks.

I know we've all got our own projects to worry about, but I think this'd benefit us all and we could just spend 1-2 points of Tech each to get it done pretty quickly, leaving most of our resources for whatever else we're building.

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=================================================================== From : Murska To : ArcaneStomper, d3vil, Mistral, Turalisj Date : 2012-04-11 17:24 Title : Re: TW 2126

Well, this game [I]is [/I]supposed to be mainly fluff-based instead of stats and mechanics. So I imagine having our operations beyond cislunar space (or even in it) be more efficient wouldn't be too far-fetched.

[QUOTE=ArcaneStomper][QUOTE=Murska]Hey.

We've all got stuff in orbit so I imagine we might want to expand further into space at some point. So I just thought to ask if any of you would be interested in devoting a small amount of Tech to a project to develop a cheaper, more efficient interplanetary drive. Either fusion rockets or laser-powered solar sails, methinks.

I know we've all got our own projects to worry about, but I think this'd benefit us all and we could just spend 1-2 points of Tech each to get it done pretty quickly, leaving most of our resources for whatever else we're building.[/QUOTE]

I can probably spare 1 tech now.

That said how would we actually split the benefits. Some kind of trait that would allow for easier space expansion which we would all get?

I'm including Mistral on this to get a GM opinion.[/QUOTE]

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=================================================================== From : Turalisj To : ArcaneStomper, d3vil, Mistral, Murska Date : 2012-04-11 18:25 Title : Re: TW 2126

[QUOTE=Murska]Hey.

We've all got stuff in orbit so I imagine we might want to expand further into space at some point. So I just thought to ask if any of you would be interested in devoting a small amount of Tech to a project to develop a cheaper, more efficient interplanetary drive. Either fusion rockets or laser-powered solar sails, methinks.

I know we've all got our own projects to worry about, but I think this'd benefit us all and we could just spend 1-2 points of Tech each to get it done pretty quickly, leaving most of our resources for whatever else we're building.[/QUOTE]

I have a project that I need to finish up, but whatever Tech I'm not using this turn I can send to the project, as well as .5 spare econ.

Maybe researching high efficiency anti-matter or clean matter conversion?

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=================================================================== From : Murska To : ArcaneStomper, d3vil, Turalisj Date : 2012-04-11 18:31 Title : Re: TW 2126

I get the feeling practical antimatter usage is a bit more demanding than a couple points from each of us over a turn or two. It's a plan for the future though.

[QUOTE=Turalisj][QUOTE=Murska]Hey.

We've all got stuff in orbit so I imagine we might want to expand further into space at some point. So I just thought to ask if any of you would be interested in devoting a small amount of Tech to a project to develop a cheaper, more efficient interplanetary drive. Either fusion rockets or laser-powered solar sails, methinks.

I know we've all got our own projects to worry about, but I think this'd benefit us all and we could just spend 1-2 points of Tech each to get it done pretty quickly, leaving most of our resources for whatever else we're building.[/QUOTE]

I have a project that I need to finish up, but whatever Tech I'm not using this turn I can send to the project, as well as .5 spare econ.

Maybe researching high efficiency anti-matter or clean matter conversion?[/QUOTE]

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=================================================================== From : Mistral To : ArcaneStomper, Murska Date : 2012-04-12 11:27 Title : Re: TW 2126

[QUOTE=ArcaneStomper][QUOTE=Murska]Hey.

We've all got stuff in orbit so I imagine we might want to expand further into space at some point. So I just thought to ask if any of you would be interested in devoting a small amount of Tech to a project to develop a cheaper, more efficient interplanetary drive. Either fusion rockets or laser-powered solar sails, methinks.

I know we've all got our own projects to worry about, but I think this'd benefit us all and we could just spend 1-2 points of Tech each to get it done pretty quickly, leaving most of our resources for whatever else we're building.[/QUOTE]

I can probably spare 1 tech now.

That said how would we actually split the benefits. Some kind of trait that would allow for easier space expansion which we would all get?

I'm including Mistral on this to get a GM opinion.[/QUOTE]

Benefits would be better growth ratios if you expand beyond cislunar space. At game start, heading off to Mars or the Asteroid Belt is quite cost-ineffective, compared to stat boosts in local space. There's no shortage of local resources yet, after all. Improved propulsion systems would reduce the costs, therefore improving the cost-effectiveness of such projects.

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=================================================================== From : Mistral To : ArcaneStomper Date : 2012-04-12 11:32 Title : Re: TW 2126

[QUOTE=ArcaneStomper]How are you handling cooperative research?

Also are there any humanitarian organizations like the red cross in existence. I'm planning to start use my rep more effectively by setting up my own humanitarian organizations with the twin goals of making me look better, and soliciting donations to aid countries that have been hit with disasters.[/QUOTE] Cooperative research is almost the same as solo research. It tends to benefit all people involved equally regardless of investment, though, and cooperation improves growth ratios slightly.

Yes, several exist, including Red Cross.

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=================================================================== From : Turalisj To : ArcaneStomper, d3vil, Murska Date : 2012-04-12 14:35 Title : Re: TW 2126

[QUOTE=Murska]I get the feeling practical antimatter usage is a bit more demanding than a couple points from each of us over a turn or two. It's a plan for the future though.[/QUOTE]

I can send 3 Tec to the project and 2 TempEcon. I'll let you, Murska, decide what we're going with for the project.

I also suggest we watch out for Exthalion. He's looking at targeting people after getting that Eco-bomb last turn, and has been talking (over AIM) about just bombing the hell out of earth.

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=================================================================== From : Murska To : ArcaneStomper, d3vil, Turalisj Date : 2012-04-12 14:44 Title : Re: TW 2126

If he tries, we'll be ready. Power-projection to the Moon is not only possible, it's relatively simple.

I think the project shall be building a large space solar collector network and attaching lasers that can boost solar-sail ships. Simply because the option number two, fusion rockets, is so dull and cliché that I'd rather go with something a bit less common.

Besides. British frigates take to the skies! Full broadside!

[QUOTE=Turalisj][QUOTE=Murska]I get the feeling practical antimatter usage is a bit more demanding than a couple points from each of us over a turn or two. It's a plan for the future though.[/QUOTE]

I can send 3 Tec to the project and 2 TempEcon. I'll let you, Murska, decide what we're going with for the project.

I also suggest we watch out for Exthalion. He's looking at targeting people after getting that Eco-bomb last turn, and has been talking (over AIM) about just bombing the hell out of earth.[/QUOTE]

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=================================================================== From : Turalisj To : ArcaneStomper, d3vil, Murska Date : 2012-04-12 14:59 Title : Re: TW 2126

[QUOTE=Murska] I think the project shall be building a large space solar collector network and attaching lasers that can boost solar-sail ships. Simply because the option number two, fusion rockets, is so dull and cliché that I'd rather go with something a bit less common.[/QUOTE]

Hmm.... Would the space sails be able to be used on smaller craft? Fighter sized craft and troop transports?

Solar sails are nice, but fragile. It'd be too easy to disable them.

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=================================================================== From : Turalisj To : ArcaneStomper, d3vil, Murska Date : 2012-04-12 15:23 Title : Re: TW 2126

Like Arcane said, solar sails aren't going to be worth the investment for in-system flight.

How Tech and T.Econ can everyone spare? If we pool our resources, we might be able to get anti-matter power cores researched in 2-3 turns.

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=================================================================== From : Murska To : ArcaneStomper, d3vil, Turalisj Date : 2012-04-12 15:41 Title : Re: TW 2126

Well, that's fine with me. Shall you do the feasibility study, since you've got + available?

I still want some sort of a propulsion system that: 1: Doesn't have to carry its fuel. 2: Isn't reliant on He3.

[QUOTE=ArcaneStomper][QUOTE=Turalisj]Like Arcane said, solar sails aren't going to be worth the investment for in-system flight.

How Tech and T.Econ can everyone spare? If we pool our resources, we might be able to get anti-matter power cores researched in 2-3 turns.[/QUOTE]

I won't have anymore than + available this turn. But I might be able to get more next turn.

What I suggest is that we do two things this turn. The first is that we build a space born solar array. No matter what propulsion we go with we're probably going to need lots of power. So that should be a good basis no matter what we do. Second we spend some on a feasibility study of the various projects.

Even an investment of just + will probably let us see the feasibility of multiple projects. Which means that we could see if for instance anti matter would be feasible within 2-3 turns or not.[/QUOTE]

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=================================================================== From : Murska To : ArcaneStomper, d3vil, Turalisj Date : 2012-04-12 16:22 Title : Re: TW 2126

So we're agreed, then? We're getting a ton of Soviet funding as well for the Solar Collectors by the way.

Anyway, anyone interested in setting up the next solar collector farm once we run out of energy again at the Venus-Sun L1 so that we can start cooling Venus down at the same time? I know nothing useful will probably come of it during this game but terraforming is fun. :smalltongue:

[QUOTE=ArcaneStomper]Ok I'll do it.

And that's why I suggested the beam propulsion method. It can actually work both ways. You can beam power to superheat propellant. Meaning a spacecraft can just carry some type of gas, and is still able to move quickly. Or you can just beam power to provide power for some kind of electrical engine. So you don't have to carry fuel at all, but are obviously going to be slower and less maneuverable.

And as long as we're using a solar array we aren't going to need He3 to run fusion plants. We could even beam power to ground as well and be completely independent of He3 fusion.

[QUOTE=Murska]Well, that's fine with me. Shall you do the feasibility study, since you've got + available?

I still want some sort of a propulsion system that: 1: Doesn't have to carry its fuel. 2: Isn't reliant on He3.

[QUOTE=ArcaneStomper][QUOTE=Turalisj]Like Arcane said, solar sails aren't going to be worth the investment for in-system flight.

How Tech and T.Econ can everyone spare? If we pool our resources, we might be able to get anti-matter power cores researched in 2-3 turns.[/QUOTE]

I won't have anymore than + available this turn. But I might be able to get more next turn.

What I suggest is that we do two things this turn. The first is that we build a space born solar array. No matter what propulsion we go with we're probably going to need lots of power. So that should be a good basis no matter what we do. Second we spend some on a feasibility study of the various projects.

Even an investment of just + will probably let us see the feasibility of multiple projects. Which means that we could see if for instance anti matter would be feasible within 2-3 turns or not.[/QUOTE][/QUOTE][/QUOTE]

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=================================================================== From : Turalisj To : ArcaneStomper, d3vil, Murska Date : 2012-04-12 16:31 Title : Re: TW 2126

I can build solar arrays around and on my L3 colony. I want to outfit it so that it can't be hijacked or attacked either.

We really should try to get communicating through a messenger.

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=================================================================== From : Murska To : ArcaneStomper, d3vil, Turalisj Date : 2012-04-12 16:39 Title : Re: TW 2126

Well I'm pretty much always online on Messenger. I've got over a hundred GITPers as friends and would probably have trouble adjusting to a different program by now anyway. :smalltongue:

Perhaps a compromize in the form of a Quicktopic for technological and such cooperation? Everyone's allowed to bring in whoever they wish to discuss whatever projects. Obviously we won't talk about anything secret there, then, but just better coordinate ordinary projects.

Problem being that we don't want to take too much of the game out of the thread. :P

[QUOTE=Turalisj]I can build solar arrays around and on my L3 colony. I want to outfit it so that it can't be hijacked or attacked either.

We really should try to get communicating through a messenger.[/QUOTE]