Kaiser's+Guard+EoT+9

1: All of my Military will be patrolling the lands I have access to, showing themselves to the populace as well as beating off any rogue anything that tries to harm the people of Germany.
 * MIL:+++++ +++++ +++-**

2: I was giving my Econ to Mecklenburg. If I can still use the Temp Econ of this turn, considering I can't use the Mil this turn that they're giving me, I'll spend it on increasing my Military by purchasing additional weaponry.
 * ECON: ++++-**

1: Chatting to people of Germany, trying to set up an informant network.
 * MOR:+++++ +-**

1: My Sparks are training my Military in the proper use of high explosives. As well as producing said high explosives.
 * SPK:+++++**

1: Well, the informant network and all that stuff is to begin gearing up for potential offensive operations in neighbouring countries - mainly just for gathering information to know if there's any threats to our borders.
 * ESPD:+++++ ++++**

1: My zero EspO will bake a cake and then eat it.
 * ESPO: 0**

1: I will be calling diplomats and getting contacts in various foreign courts as the Guard forms a semi-independent political entity.
 * WO:++++**

**Response**
Investment into Mil (++++- econ +++++ spark) Investment into Econ Investment into Morale Investment into Sparks Investment into Espionage D(+++++ +- morale) Investment into Espionage O(+++++ ++++ esp d) Investment into World Opinion(++++ WO)
 * Key**
 * Project | Stat Boost | Investment into | Comments**

Defense (+++++ +++++ +++- mil)