Theosophs+EoT+1

Theosophs

MIL: +- Send to Algeria via flight to battle tAotA. Use the agreed plan if it is likely that the Architects will win. If they turn on us, pull out at once. If it looks like they will lose, use the accepted plan.

+ Use the Engineering corps to put up death ray prism/tesla towers on my border with the Heterodynes. The towers use the coupling of electricity and magnetism along with an inversion of the photoelectric effect. They use specially grown and molecularly altered crystals to serve as focusing prism by being of proper shape and cut to serve as a resonance chamber for light.

When it reaches proper energy levels the light becomes able to exit the crystal at, what else, the speed of light into a specially chamber that serves as the final state of a series of compression chambers that bring ambient air to near liquid densities. This resulting superheated plasma is propelled in the desired direction due to the directional cascade caused by the single direction entrance of the high energy light.

The mechanisms of the compressor system make use of the heat of the venting chamber to power themselves.

Some of that is real science.

ECON: +++++ +++ If the day ray under SPK can be finished this turn, all of it goes to constructing that.

If it is not finishes, begin construction of a floating fortress, using similar principles to the death ray but at lower altitudes and carrying more traditional deathrays of the type listed above. I can go into detail about it ad nausium if you feel this explanation doesn't have enough SCIENCE!

This things is kind of like those Airships Murska has in 2125, except bigger. They will serve as airbases, with several wings of planes, artillery platforms able to level cities or armies, and flying battleships.

Castle Wolfenback level here.

MOR: +++ All going to a major government reform program. Instead of the cumbersome system of nobles and great houses we are going to switch over to a complicated system of overlapping bureaucratic agencies. The head of the whole mess will be the three rulers, but a series of six senates in groups of two will be under them. One group will be considerably smaller but more powerful. The larger will be engineered to hate the smaller for having more power.

The basic goal of these senates is to marginalize political opposition by drowning them in procedure and politics. The agencies will have competition built in with other agencies. Their individual salaries are calculated based on how much of their operational budget they use. However, their job security, or lack thereof, is tied to their effectiveness at their jobs. Meaning doing nothing gets them fired and being wasteful cuts into their paycheck.

Also, major budget increases and individual bonuses are awarded for discovering corruption or inefficiency in another agency. The money comes out of the budget and paycheck of those were found to be corrupt. The superior organizations of those found to be corrupt also take major hits. However, discovering corruption in our subordinates awards you a bonus.

In short, the entire government bureaucracy is designed to keep everyone involved busy. The senates are designed to appear to have power but really have none. The whole system operates only because the three rulers are around to cut through red tape.

The nobles all know it is a sham, and are supposed to be honored for being told. They are also told of a few 'short cuts' that they are meant to think will give them power. They are actually traps to get them stuck in the red tape as well.

In short, bring on the Thousand Scales of the Realm! It works very well, so long as the people on top are around to use their absolute power. Without them it all grinds to a halt.

SPK: +++++ ++++ Going on the work started in my first IC post, develop a high altitude (as in higher then airships can go) Death Ray device. Since this is the first version, and because I want to get it up sooner, it has to recharge after each firing in clouds over the Empire, since they evaporate from our magic lakes and still contain a great deal of power.

Next phase will be a relay system that uses non weaponized but similar platforms in a daisy chain pattern to direct energy too it no matter where it is. The stage after that would be to weaponize all of them and expand the network so that I had a superweapon grid over a significant portion of Europa.

It consists of a bunch of float panels that are infused with high energy water to become buoyant. The main power reservoir is a high temperature ice crystal of the water that his been further empowered.

A focusing array consists of a liquid lense formed and focused from enhanced water caught in a magnetic field. The power crystal is shaped in a similar way to the focusing prisms on those death rays higher up. However, instead of a pure plasma beam this one is a laser/plasma highbred that uses encases the plasma stream(which leaches the magical power of the lens and some from the crystal as well) is contained by the laser so that it doesn't disperse over the atmosphere.

The laser pushes air out of the way and also pushes the plasma particles down and inward so that the beam doesn't attenuate.

ESPD: - Work to prevent the new bureaucracy from being infiltrated.

ESPO: - Work with the new government to wipe out corruption.

WO: +- Try to play our call to unite against tAotA as a sign that we have reformed from our, "you can all fight the other and die. We are out for number one." attitude.

**Response**
Investment into Mil Investment into Econ Investment into Morale (-) Investment into Sparks Investment into Espionage D(-) Investment into Espionage O Investment into World Opinion(+-)
 * Key**
 * Project | Stat Boost | Investment into | Comments**
 * 1) - from Esp O wiping out corruption
 * 1) - from Esp D
 * 1) +- from WO

Coalition Force +- Defense Towers along Heterodyne Border (+) (Mil boost) Massive Bureaucracy (+++ Morale) (Transfer from Econ to Esp D or maybe Morale) Ice Death Ray (+++++ ++++ spark +++++ +++ econ) (Mil boost)
 * Assets**