2126+Inbox+Turn+4

Giant in the Playground Forums;http://www.giantitp.com/forums Private Message Dump for User ArcaneStomper; 04-22-2012 03:05 PM -->

Folder : Total War 2126

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=================================================================== From : d3vil To : ArcaneStomper, Murska, Turalisj Date : 2012-04-13 12:42 Title : Re: TW 2126

Hey guys! Had some stuff to get done, been busy this week.

I was looking forward to researching space-related energies. Maybe we could try and tap into cosmic background radiation?

I will finish my current project and divert any remaining tech to our joint venture. My space station will receive an upgrade pretty soon and might be useful in the future, stay tuned.

[QUOTE=ArcaneStomper]Quicktopic works for me. Any other messenger would depend on what it is.

[QUOTE=Murska]Well I'm pretty much always online on Messenger. I've got over a hundred GITPers as friends and would probably have trouble adjusting to a different program by now anyway. :smalltongue:

Perhaps a compromize in the form of a Quicktopic for technological and such cooperation? Everyone's allowed to bring in whoever they wish to discuss whatever projects. Obviously we won't talk about anything secret there, then, but just better coordinate ordinary projects.

Problem being that we don't want to take too much of the game out of the thread. :P

[QUOTE=Turalisj]I can build solar arrays around and on my L3 colony. I want to outfit it so that it can't be hijacked or attacked either.

We really should try to get communicating through a messenger.[/QUOTE][/QUOTE][/QUOTE]

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=================================================================== From : Mistral To : ArcaneStomper Date : 2012-04-16 10:50 Title : Re: Total War 2126: EoT 3

[QUOTE=ArcaneStomper][B]MIL: 2[/B] 1. The army continues to train. No new orders and hopefully they'll never need to be given any. The Southern Federation actually getting involved in a war will probably mean something has gone wrong.

[B]ECO: 2[/B] 1. I am contributing my econ towards investing in the Project Earth Global Health Project.

[B]ESP: 9[/B] 1. 5 espionage will go into working with the Andean Union to find out who has been instigating rebellions. I'm not worried about secrecy too much. I already asked their permission and received it. So I want to find out who is messing with my neighbor. No tricks, no hidden subversion attempts while I'm there. Just straight up helping a neighbor and earning goodwill. I do want to make a very good impression though. In the future I think I'm going to try to make a pan Andean Territory Intelligence Agency. So I want the Andean Unions agents to get a good impression and want to work with my agents again. I would also like to know how much espionage the Andean Union has. I'm not going to press for it, but we are going to be working together. Maybe they will tell me freely.

2. 4 Espionage will go into establishing the People Helping People organization become established. The details of the PHP will be detailed in my rep section. Now it might seem a bit strange and suspicious to be using spies to set up a charitable organization. But they won't be doing anything illegal. Charitable organizations already have ad campaigns and ways of determining who would be most open to helping them. Well that's what my agents will be doing. Spreading the word, it is a completely new organization after all, and relaying the best ways to set up back to the main organization. Think of them as a very aggressive marketing division.

Also they have top priority orders to not do anything illegal. And to pass themselves off as something else. I do not want anyone to realize I used espionage here. They would get the wrong idea. (Admittedly I've thought of using the PHP as an extension of my spy agency, but I'm not sure if I want to yet, so I want to keep it squeaky clean for now.)

[B]TEC: 6[/B] 1. 1 research will go into a feasibility study for more efficient space travel. The three main projects are antimatter rockets, solar sails, and beam based propulsion.

2. 5 will go into hopefully finishing the first phase of my psionics program.

[B]MOR: 6[/B] 1. 4 morale will go into encouraging the best and brightest of the scientists working in private fields to join the new R&D centers I've been funding. Also to encourage young people to focus on the sciences more in their education.

2. 2 Morale will go into encourage my people to give to the People Helping People's fund for disaster relief. Also looking for volunteers to run it. I will detail this more in the rep section.

[B]REP: 2[/B] 1. All my reputation will go in to the establishment of the People Helping People organization. The PHP is a group dedicated to helping people of all walks of life that have suffered deprivations. With so many rebellions of oppressed people in the world and the recent lunar attacks a lot of attention has going into dealing with the oppressors and attackers. But not a lot has gone into helping the victims of these things. And while the Southern Federation is isolationist we're still human just like everyone else. We still care about these things. So we're going to step and make the world a better place.

The PHP will deliver aid to stricken people no matter whom they are or where they might be. In space, on the ground, wherever. This initial rep will go to setting up locations in other countries and getting people to volunteer or donate.[/QUOTE] MIL: 3 ECO: 2 ESP: 9 TEC: 7 MOR: 6 REP: 2

Military: Your training pays off. Your army is confident and well-disciplined. [Southern Federation gains 1 MIL]

Global Health: Your contributions to the project have been acknowledged by Project Earth.

People Helping People: Your progress begins, and your agents have identified several people who might be helpful in the process of spreading aid. People also generally contribute to the project, though not as much as could be expected. However, without actual practical economic aid to spread, the program can only go so far.

Space Travel: You have identified several possible methods. Antimatter rockets are believed to be the most impractical, as Van Allen deposits are too sparse to mine and production too expensive to be feasible, as well as the serious containment issues that still exist. Solar sails and beam-based propulsion are believed to be the most likely candidates, though modern variations of the old fusion engine or VASIMIR systems could also be possible.

Psionics: The first mental communication between two psionic sensitives sets off shockwaves in the scientific community. Practical telepathy has become a reality, though it is yet restricted to face-to-face communication, and only between two people who are already sensitive to psionic powers, a very small minority of the population. People not sensitive to psionics cannot be read or read others, beyond a very weak tele-empathic sense, but even this could be useful in diplomatic negotiations. Moreover, this has proven that psionics exist, which is in itself critical to further advances. [Southern Federation gains trait Early Telepathy]

Morale: Your encouragements find success in new recruits. [Southern Federation gains 1 TEC]

Andean Invasion: No sooner do your intelligence assets arrive on the scene than a coup explodes in the capitol. While limited weapons are smuggled into the nation, the culprits clearly failed to provide nearly enough weaponry for the locals and had made no attempts at suborning the army were made, which also left the uprising doomed to failure from the start. However, the effort does succeed in one aim – it badly weakens the unity of the nation. Likewise, evidence was found implicating the culprit: Tamoanchan. This became even more clear when Tamoanchan military forces crossed the border, claiming to be supporting the rebellion already being crushed. [Tamoanchan loses all co-opted stats. Andean Union loses 1 MOR.] [Roll summary:] Tamoanchan: 6 ESP+7 MOR (6d6+7d4)=19+18=37 (-2 Unprepared) Andean Rebels: 2 MOR: (2d6)=9 Andean Loyalists: 3 MIL, 2 ESP, 1 MOR: (3d8+3d6)=17 Southern Federation: 5 ESP (5d6)=16

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=================================================================== From : Mistral To : ArcaneStomper Date : 2012-04-16 11:06 Title : Re: Total War 2126: EoT 3

[QUOTE=ArcaneStomper][QUOTE=Mistral][QUOTE=ArcaneStomper][B]MIL: 2[/B] 1. The army continues to train. No new orders and hopefully they'll never need to be given any. The Southern Federation actually getting involved in a war will probably mean something has gone wrong.

[B]ECO: 2[/B] 1. I am contributing my econ towards investing in the Project Earth Global Health Project.

[B]ESP: 9[/B] 1. 5 espionage will go into working with the Andean Union to find out who has been instigating rebellions. I'm not worried about secrecy too much. I already asked their permission and received it. So I want to find out who is messing with my neighbor. No tricks, no hidden subversion attempts while I'm there. Just straight up helping a neighbor and earning goodwill. I do want to make a very good impression though. In the future I think I'm going to try to make a pan Andean Territory Intelligence Agency. So I want the Andean Unions agents to get a good impression and want to work with my agents again. I would also like to know how much espionage the Andean Union has. I'm not going to press for it, but we are going to be working together. Maybe they will tell me freely.

2. 4 Espionage will go into establishing the People Helping People organization become established. The details of the PHP will be detailed in my rep section. Now it might seem a bit strange and suspicious to be using spies to set up a charitable organization. But they won't be doing anything illegal. Charitable organizations already have ad campaigns and ways of determining who would be most open to helping them. Well that's what my agents will be doing. Spreading the word, it is a completely new organization after all, and relaying the best ways to set up back to the main organization. Think of them as a very aggressive marketing division.

Also they have top priority orders to not do anything illegal. And to pass themselves off as something else. I do not want anyone to realize I used espionage here. They would get the wrong idea. (Admittedly I've thought of using the PHP as an extension of my spy agency, but I'm not sure if I want to yet, so I want to keep it squeaky clean for now.)

[B]TEC: 6[/B] 1. 1 research will go into a feasibility study for more efficient space travel. The three main projects are antimatter rockets, solar sails, and beam based propulsion.

2. 5 will go into hopefully finishing the first phase of my psionics program.

[B]MOR: 6[/B] 1. 4 morale will go into encouraging the best and brightest of the scientists working in private fields to join the new R&D centers I've been funding. Also to encourage young people to focus on the sciences more in their education.

2. 2 Morale will go into encourage my people to give to the People Helping People's fund for disaster relief. Also looking for volunteers to run it. I will detail this more in the rep section.

[B]REP: 2[/B] 1. All my reputation will go in to the establishment of the People Helping People organization. The PHP is a group dedicated to helping people of all walks of life that have suffered deprivations. With so many rebellions of oppressed people in the world and the recent lunar attacks a lot of attention has going into dealing with the oppressors and attackers. But not a lot has gone into helping the victims of these things. And while the Southern Federation is isolationist we're still human just like everyone else. We still care about these things. So we're going to step and make the world a better place.

The PHP will deliver aid to stricken people no matter whom they are or where they might be. In space, on the ground, wherever. This initial rep will go to setting up locations in other countries and getting people to volunteer or donate.[/QUOTE] MIL: 3 ECO: 2 ESP: 9 TEC: 7 MOR: 6 REP: 2

Military: Your training pays off. Your army is confident and well-disciplined. [Southern Federation gains 1 MIL]

Global Health: Your contributions to the project have been acknowledged by Project Earth.

People Helping People: Your progress begins, and your agents have identified several people who might be helpful in the process of spreading aid. People also generally contribute to the project, though not as much as could be expected. However, without actual practical economic aid to spread, the program can only go so far.

Space Travel: You have identified several possible methods. Antimatter rockets are believed to be the most impractical, as Van Allen deposits are too sparse to mine and production too expensive to be feasible, as well as the serious containment issues that still exist. Solar sails and beam-based propulsion are believed to be the most likely candidates, though modern variations of the old fusion engine or VASIMIR systems could also be possible.

Psionics: The first mental communication between two psionic sensitives sets off shockwaves in the scientific community. Practical telepathy has become a reality, though it is yet restricted to face-to-face communication, and only between two people who are already sensitive to psionic powers, a very small minority of the population. People not sensitive to psionics cannot be read or read others, beyond a very weak tele-empathic sense, but even this could be useful in diplomatic negotiations. Moreover, this has proven that psionics exist, which is in itself critical to further advances. [Southern Federation gains trait Early Telepathy]

Morale: Your encouragements find success in new recruits. [Southern Federation gains 1 TEC]

Andean Invasion: No sooner do your intelligence assets arrive on the scene than a coup explodes in the capitol. While limited weapons are smuggled into the nation, the culprits clearly failed to provide nearly enough weaponry for the locals and had made no attempts at suborning the army were made, which also left the uprising doomed to failure from the start. However, the effort does succeed in one aim – it badly weakens the unity of the nation. Likewise, evidence was found implicating the culprit: Tamoanchan. This became even more clear when Tamoanchan military forces crossed the border, claiming to be supporting the rebellion already being crushed. [Tamoanchan loses all co-opted stats. Andean Union loses 1 MOR.] [Roll summary:] Tamoanchan: 6 ESP+7 MOR (6d6+7d4)=19+18=37 (-2 Unprepared) Andean Rebels: 2 MOR: (2d6)=9 Andean Loyalists: 3 MIL, 2 ESP, 1 MOR: (3d8+3d6)=17 Southern Federation: 5 ESP (5d6)=16[/QUOTE]

[B]Space Travel[/B] Do I have any time estimates to provide a comparison between how long it would take to get practical inter system ships working using any of the proposed methods?

[B]Psionics[/B] This is going to more difficult than I thought. Makes me a bit a sad to see people like the Grim and T.E.L.E.P.A.T.H. put up telepathic fluff when they can't be that much more advanced than me.

Ok two questions. When you said shockwaves in the scientific community do you mean my community or the world community. And what does the Early Telepathy trait do.

[B]Andean Invasion[/B] So do I have evidence that the Tamoanchan were behind it all along. It's going to be easier opposing them if I can prove they started the rebellions than if they just say they're supporting a local uprising.[/QUOTE] Your community for now. The world if you go public and don't put a boot on it.

Effectively, it'll give you a minor bonus to interactions with NPCs and make future psionic research cheaper.

Right. The Andean Union is going to make it public unless you oppose them, and Tamoanchan has taken a loss to their REP already.

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=================================================================== From : Mistral To : ArcaneStomper Date : 2012-04-17 17:27 Title : Re: 2126

[QUOTE=ArcaneStomper]Ok quick question, but how is defense vs multiple espionage attacks handled.

In this specific case I'm going to want to dispatch one team of agents to knock out Tamoachan military forces attacking the Andean Union, and another to make sure they don't do something foolish with the space elevator like destroy the blueprints so it can't be finished, or worse bring it down.

Would both teams be facing the full defensive espionage of Tamoachan?[/QUOTE] I'd rule yes, depending on how Tamoachan sets up their own orders. MOR is always general to the population and not geographically linked (though I'd love to set up dissident-tracking in a game, so you can be popular with one subgroup/faction/ethnicity/religion/whatever and unpopular with another; that's a little too specific for TW, though), so you'd basically be dealing with people with similar loyalties. The case for ESP is a lot harder, since that is geographically tied, but ultimately, it's easier than fielding questions like "Why did my people prioritize this instead of that?", or forcing players to always give very precise defensive orders each turn that I need to parse out.

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=================================================================== From : Murska To : ArcaneStomper, d3vil, Turalisj Date : 2012-04-18 12:07 Title : Re: TW 2126: Space Propulsion Methods

Well, both me and the Soviets now have orbital solar farms (they helped me with that project). I put in my EoT that I'm working together with you all in the project, but the GM said nobody else mentioned anything about working with me, so I don't know what the rest of you did.

I also spent 3 Tech on developing space-based laser platforms (of course for the beam propulsion, absolutely no other possible uses for these) and I've got designs for them, though none have been constructed yet.

[QUOTE=ArcaneStomper]So how did the more practical portions of the space propulsion project go.

This is what my researchers learned in their feasibility study. I can probably get more exact numbers from Mistral if we need them.

[QUOTE=Mistral] Space Travel: You have identified several possible methods. Antimatter rockets are believed to be the most impractical, as Van Allen deposits are too sparse to mine and production too expensive to be feasible, as well as the serious containment issues that still exist. Solar sails and beam-based propulsion are believed to be the most likely candidates, though modern variations of the old fusion engine or VASIMIR systems could also be possible.

[/QUOTE][/QUOTE]

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=================================================================== From : Turalisj To : ArcaneStomper, Murska Date : 2012-04-18 14:13 Title : Re: TW 2126: Space Propulsion Methods

I've got my own solar farm going, based around L3 colony.

Murska, do you think you could send me the blueprints for the laser arrays and I'll research solar sails? Otherwise, I can work up my own variation of the lasers and begin building stuff from them.

[QUOTE=ArcaneStomper]Ah, I didn't mention anyone else because I wasn't contributing to the actual construction efforts.

Unfortunately my own personal project did not finish like I expected. So I can't put more than 2 tech into research this turn.

[QUOTE=Murska]Well, both me and the Soviets now have orbital solar farms (they helped me with that project). I put in my EoT that I'm working together with you all in the project, but the GM said nobody else mentioned anything about working with me, so I don't know what the rest of you did.

I also spent 3 Tech on developing space-based laser platforms (of course for the beam propulsion, absolutely no other possible uses for these) and I've got designs for them, though none have been constructed yet.

[QUOTE=ArcaneStomper]So how did the more practical portions of the space propulsion project go.

This is what my researchers learned in their feasibility study. I can probably get more exact numbers from Mistral if we need them.

[QUOTE=Mistral] Space Travel: You have identified several possible methods. Antimatter rockets are believed to be the most impractical, as Van Allen deposits are too sparse to mine and production too expensive to be feasible, as well as the serious containment issues that still exist. Solar sails and beam-based propulsion are believed to be the most likely candidates, though modern variations of the old fusion engine or VASIMIR systems could also be possible.

[/QUOTE][/QUOTE][/QUOTE][/QUOTE]

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=================================================================== From : Murska To : ArcaneStomper, d3vil, Turalisj Date : 2012-04-18 14:22 Title : Re: TW 2126: Space Propulsion Methods

Methinks we should just work together so that we can get stuff up faster. I doubt solar sails need much research, I'd imagine that further beam propulsion (such as the gas-engine AS suggested) might though. But we should probably just put some money into actually building some, to see how everything works.

Does anyone want to pass the ships flying to Mars on the way, or perhaps begin construction of massive solar arrays/shades in the Venus-Sun L1 point to cool Venus down for future terraforming?

[QUOTE=Turalisj]I've got my own solar farm going, based around L3 colony.

Murska, do you think you could send me the blueprints for the laser arrays and I'll research solar sails? Otherwise, I can work up my own variation of the lasers and begin building stuff from them.

[QUOTE=ArcaneStomper]Ah, I didn't mention anyone else because I wasn't contributing to the actual construction efforts.

Unfortunately my own personal project did not finish like I expected. So I can't put more than 2 tech into research this turn.

[QUOTE=Murska]Well, both me and the Soviets now have orbital solar farms (they helped me with that project). I put in my EoT that I'm working together with you all in the project, but the GM said nobody else mentioned anything about working with me, so I don't know what the rest of you did.

I also spent 3 Tech on developing space-based laser platforms (of course for the beam propulsion, absolutely no other possible uses for these) and I've got designs for them, though none have been constructed yet.

[QUOTE=ArcaneStomper]So how did the more practical portions of the space propulsion project go.

This is what my researchers learned in their feasibility study. I can probably get more exact numbers from Mistral if we need them.

[QUOTE=Mistral] Space Travel: You have identified several possible methods. Antimatter rockets are believed to be the most impractical, as Van Allen deposits are too sparse to mine and production too expensive to be feasible, as well as the serious containment issues that still exist. Solar sails and beam-based propulsion are believed to be the most likely candidates, though modern variations of the old fusion engine or VASIMIR systems could also be possible.

[/QUOTE][/QUOTE][/QUOTE][/QUOTE][/QUOTE]

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=================================================================== From : Murska To : ArcaneStomper, d3vil, Turalisj Date : 2012-04-18 14:35 Title : Re: TW 2126: Space Propulsion Methods

One of them Mars ships is mine, so we might as well drop them some research materials while we're there. :smalltongue:

[QUOTE=ArcaneStomper]Well if you guys have the solar farms then my station is already halfway to being a dockyard. If we all put our funding into that then we can probably build some prototypes this turn.

If we want to beat the Mars ships I think we should build beam propulsion ships not solar sails. They have better acceleration and deceleration. It's all well and good to go zipping past the Mars expedition on solar sails, but if they can't actually stop in time for Mars it would be embarrassing.

I think we should leave Venus Solar Shades for the future. We haven't even built our ships yet.

[QUOTE=Murska]Methinks we should just work together so that we can get stuff up faster. I doubt solar sails need much research, I'd imagine that further beam propulsion (such as the gas-engine AS suggested) might though. But we should probably just put some money into actually building some, to see how everything works.

Does anyone want to pass the ships flying to Mars on the way, or perhaps begin construction of massive solar arrays/shades in the Venus-Sun L1 point to cool Venus down for future terraforming?

[QUOTE=Turalisj]I've got my own solar farm going, based around L3 colony.

Murska, do you think you could send me the blueprints for the laser arrays and I'll research solar sails? Otherwise, I can work up my own variation of the lasers and begin building stuff from them.

[QUOTE=ArcaneStomper]Ah, I didn't mention anyone else because I wasn't contributing to the actual construction efforts.

Unfortunately my own personal project did not finish like I expected. So I can't put more than 2 tech into research this turn.

[QUOTE=Murska]Well, both me and the Soviets now have orbital solar farms (they helped me with that project). I put in my EoT that I'm working together with you all in the project, but the GM said nobody else mentioned anything about working with me, so I don't know what the rest of you did.

I also spent 3 Tech on developing space-based laser platforms (of course for the beam propulsion, absolutely no other possible uses for these) and I've got designs for them, though none have been constructed yet.

[QUOTE=ArcaneStomper]So how did the more practical portions of the space propulsion project go.

This is what my researchers learned in their feasibility study. I can probably get more exact numbers from Mistral if we need them.

[QUOTE=Mistral] Space Travel: You have identified several possible methods. Antimatter rockets are believed to be the most impractical, as Van Allen deposits are too sparse to mine and production too expensive to be feasible, as well as the serious containment issues that still exist. Solar sails and beam-based propulsion are believed to be the most likely candidates, though modern variations of the old fusion engine or VASIMIR systems could also be possible.

[/QUOTE][/QUOTE][/QUOTE][/QUOTE][/QUOTE][/QUOTE][/QUOTE]

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=================================================================== From : Murska To : ArcaneStomper, d3vil, Turalisj Date : 2012-04-19 12:46 Title : Re: TW 2126: Space Propulsion Methods

Hmm. I'm not sure. If we work with them while pursuing our own line of development we could end up with both beam propulsion and fusion rockets, but then I'm not sure we need both.

[QUOTE=ArcaneStomper]So the USC has started talking about space propulsion methods. Should we incorporate their research into our efforts, inform them that we're already working on it, or just keep this to ourselves?

[QUOTE=Murska]One of them Mars ships is mine, so we might as well drop them some research materials while we're there. :smalltongue:

[QUOTE=ArcaneStomper]Well if you guys have the solar farms then my station is already halfway to being a dockyard. If we all put our funding into that then we can probably build some prototypes this turn.

If we want to beat the Mars ships I think we should build beam propulsion ships not solar sails. They have better acceleration and deceleration. It's all well and good to go zipping past the Mars expedition on solar sails, but if they can't actually stop in time for Mars it would be embarrassing.

I think we should leave Venus Solar Shades for the future. We haven't even built our ships yet.

[QUOTE=Murska]Methinks we should just work together so that we can get stuff up faster. I doubt solar sails need much research, I'd imagine that further beam propulsion (such as the gas-engine AS suggested) might though. But we should probably just put some money into actually building some, to see how everything works.

Does anyone want to pass the ships flying to Mars on the way, or perhaps begin construction of massive solar arrays/shades in the Venus-Sun L1 point to cool Venus down for future terraforming?

[QUOTE=Turalisj]I've got my own solar farm going, based around L3 colony.

Murska, do you think you could send me the blueprints for the laser arrays and I'll research solar sails? Otherwise, I can work up my own variation of the lasers and begin building stuff from them.

[QUOTE=ArcaneStomper]Ah, I didn't mention anyone else because I wasn't contributing to the actual construction efforts.

Unfortunately my own personal project did not finish like I expected. So I can't put more than 2 tech into research this turn.

[QUOTE=Murska]Well, both me and the Soviets now have orbital solar farms (they helped me with that project). I put in my EoT that I'm working together with you all in the project, but the GM said nobody else mentioned anything about working with me, so I don't know what the rest of you did.

I also spent 3 Tech on developing space-based laser platforms (of course for the beam propulsion, absolutely no other possible uses for these) and I've got designs for them, though none have been constructed yet.

[QUOTE=ArcaneStomper]So how did the more practical portions of the space propulsion project go.

This is what my researchers learned in their feasibility study. I can probably get more exact numbers from Mistral if we need them.

[QUOTE=Mistral] Space Travel: You have identified several possible methods. Antimatter rockets are believed to be the most impractical, as Van Allen deposits are too sparse to mine and production too expensive to be feasible, as well as the serious containment issues that still exist. Solar sails and beam-based propulsion are believed to be the most likely candidates, though modern variations of the old fusion engine or VASIMIR systems could also be possible.

[/QUOTE][/QUOTE][/QUOTE][/QUOTE][/QUOTE][/QUOTE][/QUOTE][/QUOTE][/QUOTE]