Mountain+King+EoT+15

MIL:+++++ +++++ +- ECON:+++++ +++++ +++- MOR:+++++ +++ SPK:+++++ +- ESPD:+++++ +++- ESPO:+++++ ++ WO:+++++ +-

**MOUNTAIN KING** EOT 15 Alright! Let's start this show... First of all! Burning ECON +++- to permanently gain MIL. We'll use this to arm and reinforce the mobile cities, now called Diggernaughts. I want them to be able to take on bad guys if they get too close to fighting. After that, it's all systems go. Time to roll out and move our cities for the first time! We'll use ECON ++, ESPD +++++ +++- and WO +++++ +- to cover the fact that our cities are moving. We'll spend ECON ++ to put up the shell of trade and commerce, WO to pretend that everything's ordinary, and maintain the facade that we're still in one spot. The ESPD will probably go toward running as quiet as possible. Sure, they're moving cities, but there's already regular tunnel traffic and not ALL of the countries we'll move under will have sensors that can tell what we're doing. We'll also have SPK ++- on hand to prevent problems from arising... This is our maiden "Flight" as it were, and stuff's going to need fixing or adjusting. Such is life. We'll also have MIL +- along as an honor guard. They'll be fighting with a boosted MOR ++++, and whatever the Diggernaughts are equipped with, in the event that we DO run into trouble. Two of our Diggernaughts will go to aid the battle against the ooze. The other six will go to the edge of the Spain Wasteland, and start setting up tunnels underneath, occasionally rising at cleared zones, rendezvousing with the Baron's forces and helping them resupply. They will not engage hostiles, but will defend themselves if need be and act as logistics hubs and escape routes in the event of trouble. We'll use ECON +++++ to contribute to the fight and extend the tunnel network. **THE BATTLE OF GOO GONE** We already sent some ESPO down to check out the slimes and worms and such. Might as well put all of it, all ESPO +++++ ++ to keep an eye on them while we wipe them out. We'll use scouts and our own sonar to track the monsters, and make sure they don't shift unexpectedly during the fight. <span style="background-color: #ffffff; display: block; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-align: left;">In the event that it turns out sonar attracts them or some weird crap, we'll use it to lure them to killzones. <span style="background-color: #ffffff; display: block; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-align: left;">We'll also bring MIL +++++ +++++ and MOR ++++ to the battle, and ECON +++ to resupply our troops in the field from the two Diggernaughts off on the fringes. We'll have SPK ++++ handy to help experiment with different weapons on the oozes mid-battle, and contain unexpected effects from the fight. Also to help reinforce any areas that are too badly damaged. We DO want to preserve our tunnels, after all. <span style="background-color: #ffffff; display: block; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-align: left;">Here's the plan: We've sent the Kaiser's Guards and the Glorious Army a map of the tunnels that we're operating in. They're going to come down from the surface and set up shop on the northern front. We're going to move two Diggernaughts to the East, taking the allied Transylvanian spark squads with us as we go. Once in position, our military will deploy from the Diggernaughts, and set up on the Eastern front. We're going to slowly advance, taking care to destroy the ooze and worms to the best of our ability, without taking any risks, doing any heroics, or taking chances. It's slime, it's simple, as long as we don't get stupid it should be good. Meanwhile, our allies to the north will be doing the same. If it works out, we'll close like the jaws of a trap, grinding the slime away. <span style="background-color: #ffffff; display: block; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-align: left;">And oh, hey! Slimes are mostly water. In the event that we find an isolated pocket of the stuff away from the main lines, we'll have a gas-mask equipped and well-shielded spark team try out some of that water evaporater stuff we got from Celanae and analyze the results. As long as the vapor doesn't condense back into slimes, or turn toxic for whatever reason, we'll use the powder later during the battle. <span style="background-color: #ffffff; display: block; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-align: left;">After the battle's done, our military will salvage anything we can from the slimed area, load it up in the Diggernaughts, then the two, escorted by our military, will rendezvous back with the fleet in Spain. Good times! <span style="background-color: #ffffff; display: block; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-align: left;">I think that's every resource assigned. Does any of this sound unreasonable, or do you have any questions for me? <span style="background-color: #ffffff; display: block; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-align: left;"> <span style="background-color: #ffffff; display: block; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-align: left;">

**Response**
Investment into Mil Investment into Econ Investment into Morale Investment into Sparks Investment into Espionage D Investment into Espionage O Investment into World Opinion
 * Key **
 * Project | Stat Boost | Investment into | Comments **

Burn 3.5 econ to mil. Hide movement of cities (++ econ, +++++ +++- espd, +++++ +- wo) Defense (+- mil, ++++ morale) Big Dig (+++++ econ, Excavators)

Clean out the Tunnels (+++++ ++ espo) Clean out the Tunnels (+++++ +++++ mil, ++++ mor, +++ econ, ++++ spark) Salvage