Mountain+King+EoT+16

Also spending SPK +- to develop scopes and goggles that can see easily through fog. Figure something as minor as this shouldn't take much SPK. Spending ECON ++ to test and equip all New Morlockian military equipment with'em. And in addition, spending ECON +++ to produce more of the water evaporation powder. LOTS more of it.

Anti Fog scopes (+++- spark)

(OOC, because it's a lot of info.

Alright.

I had in mind a clever plan to take Norway while the Skulding were expecting a straight up fight, but given the way the rules and your preferences have gone before, I'm pretty sure you want to roll some dice, blow some sh **up, and call it a day.**


 * So okay. I'll go attack the battle-ready hard-as-nails vikings head on. Sh** will blow up, and hopefully I don't get screwed over. Hopefully me and Madwand's nations look awesome. Hopefully my attack is as bad-arse as I've been trying to be for the last part of the game. Hopefully I get to feel like I've accomplished something worthwhile, and not be overshadowed by NPC's.

Assuming that Madwand's chipping in all of his resources that he hasn't used already... Whatever they are...

I'll spend ECON +++++ +++ to finish the rest of the Foggles and the last batch of desiccation powder. I'll pass the designs for the Foggles on to our allies, so they can spend ECON of their to produce them. It'll help much in the battle ahead.

And yes, I'm sure the Skuldings have SOMETHING that helps them navigate in fog, but I'm pretty sure they haven't specifically spent resources on it, prepped it for heavy combat situations, or tuned it to fog caused by Desiccation powder reaction. So hopefully we get past the chance of the "Skuldings are so awesome they have that anyway" factor.

We'll spend WO +++++ +- and whatever WO Transylvania can chip in to propaganda blitz the Theosophs. The Skulding's negative WO should work with us, here. We'll remind them that the Skuldings are evil bastiches who have conquered them, and the Theosophs should either sabotage them during this battle, or at the very least not contribute resources to the Skuldings.

After that, it's a matter of handling the assault.

Also, Transylvania should probably spend some ECON on mercenaries from Paris. Whatever they've got left after arming up with Foggles would be good.

We'll combine the ESPO of all the allied forces (My +++++ ++ and whatever else we have) to scout out the Skuldings and the battleground, and try to uncover their battle plans and any hidden traps ahead. Oh, and any surprise allies that rally to their side, too. A lot of this is gonna be by inference and reading patterns, since we don't have a chance of infiltrating agents at this stage.

We'll use ESPD to hide our troop movements until we can't anymore, and coordinate with each other during the battle. (My ESPD +++++ +++-, and whatever else we can scrape up.)

We'll use our SPK to counter the Skulding's own SPK and inventions. (My SPK +++++, and whatever else we can scrape up.) We know they like water-based superweapons, and are likely to be using Theosoph blue crystal tech. We know they have cloaking devices, and we know that their vehicles can swap between mobility modes rapidly. They've also got a love of grappling hooks and boarding. Good. All of this can be easily countered, along with whatever they throw at is on the fly.

And finally, we'll use the total of our MIL to destroy the Skuldings. We are PUMPED for this! (My MIL +++++ +++++ +++++ -, MOR +++++ ++++, and that of the other two nations combined.)

As to the basic attack plan...

Phase I:

Transylvania's got the airships. They'll come in from two adjacent vectors. (AKA North and East, South and West, etc.) They'll stay in those two vectors, so they don't catch friendly fire. They'll be doing a lot of nasty in-fighting, so they'll need Foggles. If they can't produce 'em, then we'll give them what we can spare.

The Celts-In-Exile will be in charge of the ground forces, and any Parisian mercenaries we end up recruiting. They'll roughly follow one of Transylvania's vectors. At the start of the battle, they'll open with long-range shelling, and keep doing that until Phase II.

While this is going on, I'll be manuvering all of my Diggernaughts underground, using ESPD to delay detection. I'm sure they'll have sabotaged or put forces underground, or maybe diverted a river or ocean down there to slow us down. But it won't matter. It won't matter because we've got seven city-sized giant rolling fortresses of doom that can blow through anything they've got, we've got the tunnel expertise and the ESPO to bypass any traps they've prepared, and we've got the powder and engineering expertise to nullify any water-based trap they've got. We'll go through our own tunnels for most of the way, then start digging through THEIR own tunnels.

In fact, I'm counting on them having either a water-based trap or tunnels full of water. The Diggernaughts are big enough and the powder's effective enough that we won't be instantly wiped out or much hindered by this.

Phase II begins once we figure out where exactly on the field of battle we're going to be doing the bulk of the fighting. Once we do, we come up from below, and all the lovely fog from the Skulding water lines will billow up and fill the area for hundreds of miles around.

When Phase II comes, the forces on the battlefield activate their Foggles, and start killing. The air and surface forces will be supported from the newly created pit below the Skuldings. By all seven Diggernaughts. By the entire might of the New Morlockian army. By the anti-air cannon that we developed way back at the start of the game, and never really got a chance to use.

Between the two vectors above, the single vector on the ground, and the battlefield compromise by our Diggernaughts, we should be fairly resistant to friendly fire, even in the fog.

CONTINGENCIES If, for some reason, the Skuldings don't have a water-based defensive setup or superweapon that we can counter with the powder, then when we break the surface with the Diggernaughts we'll dump some of the powder into their reservoirs to create fog anyway. Won't be hundreds of miles worth, but it should be enough to cover the battlefield.

If the Skuldings have a ton of allied forces assisting them to the point that attack is suicide, we instead retreat through newly dug tunnels and go conquer Norway instead. Once conquered, we liquidate all gained resources to give ourselves MIL.

If we get our butts kicked too badly, we fall back and head North, fleeing into the Kaiser's territory, past there and back to the Black Forest part of Mountain King territory. The tunnels there were reworked a few turns back, and should be sufficient to shake any pursuit.

If the Skuldings try to rabbit, we pursue as long as we can, and tear them to shreds until they get away.

If they use the Theosophs as shields, we avoid harming Theosoph targets until the fog pops, then blow them the hell up anyway. We abstain from firing on any Theosophs who are actively resisting the Skuldings.

If the Skuldings have a few allies, but it still looks like an attack might work, we pop the fog as soon as possible and try to get them fighting each other in their confusion.

If anyone tries to raid the "Mountain King cities", we laugh and laugh and laugh.

Speaking of which, the fog should do a good job of concealing exactly what the Diggernaughts ARE. The longer we keep that mystery going, the better.

If the Skuldings surrender and lay down their weapons completely, we disarm them, take their stuff, and leave them to crawl back to Norway. Otherwise, it's no quarter.

We'll be keeping communication with each other throughout the battle and have devoted resources to it, so we can probably adapt as needed to any curveballs they throw at us.

CONTINGENCY In the event the Skuldings use their super-plot-Mary-Sue powers to evade every one of our scouts and go ninja a superior force in the face with one hand tied behind their backs, because SKULDINGZ R AWESUM!!!! then we liberate the Theosophs, and go conquer Norway. We give the Theosophs governance of Norway, use the resources gained from the assault to fortify the hell out of it, and taunt the hell out of the Skuldings.

Can you tell I'm tired of the Skuldings? I'm sorry if it's coming across as overly snarky. Just annoyed by the fact that they always seem to get their way, and the only folks who ever beat them were NPC's.

**Response**
Investment into Mil Investment into Econ Investment into Morale Investment into Sparks Investment into Espionage D Investment into Espionage O Investment into World Opinion
 * Key**
 * Project | Stat Boost | Investment into | Comments**

Dessication Powder and Anti Fog Glasses (+++++ Econ) Influence Theosophs (+++++ +- WO)

Mountain King (+++++ +++++ +++++ - Mil, +++++ ++++ Mor, +++++ Spark, +++++ +++- Esp D, +++++ ++ Esp O) Attack Skulding