Princedom+of+Transylvania+Old+Responses

Response Turn 15
Your armies train and become more experienced. You gain ++- mil.

Baron Wulfenbach has convinced the Confederation of the Clock to join his empire. He is pleased with your aid.

Between the massed troops of the Kaiser's Guard, the experienced monster hunter clanks of the Glorious Army and the expert tunnel fighter of the Mountain King the many monsters of the underground stand little chance. Soon piles of dead worms and oozes are being taken to the sparks of Germania and Transylvania to be examined for weakness before being burned to ashes by zealous Glorious Army clanks. So successful is the attack that rather than wait another year as might have been necessary the sparks are able to work out a series of goo counter measures and deploy them against the infested labs of the old Hessen Thuringia destroyed the source of the monsters. All participants gain + morale.

Response Turn 14
As it turns out the Theosophs were unduly worried as neither Germania nor anything else attacks them from the east. They are however grateful for you protection

Your device is a success. As far as your sparks can tell +++++ + of your mil is being ignored by outside agents.

Your agents don't find any agents of note infiltrating the princedom. However the minor security holes they manage to plug still result in an increase of - espd.

**Response**
You manage to salvage and revive +++++ + mil. Some of it was infected with the strange blue substance that the mountain King warned you about, but your quick actions managed to clean off all but + of mil that was irrevocably lost.

Working with the Baron the sparks of the Mountain King and Transylvania tirelessly work to contain and destroy the massive Imperium infection under Theosoph lands. And eventually they are successfully. It will be a long time before anything grows in the wasteland that used to be the Theosoph territory. But at least Europa need never know the horrors it was very nearly ovverrun by.

You gain + morale as your sparks feel victorious. And ++ econ from old Theosoph mining machines which can be repurposed to no longer used Imperium.

**Response**
Your massive military buildup has brought in recruits from all over Estonia and your labs and factories have built masses of equipment to arm them with. You gain +++- mil

Your spy sweep returns nothing unusual. As far as your agents can tell Transylvania is clean of enemy spies. You gain - espd.

**Response**
Although the coalition agents are unsuccessful at penetrating the recently increased Skulding counter intelligence it appears that they were unneeded. When the coalition army sweeps into the skulding lands they find it deserted. The vast majority of the Skulding having left on the raiding fleet. The few remaining Skulding have the sense to hole up and wait for their fleet to return. This leaves the coalition free to load up the Skulding's stolen plunder and return to their respective bases. The coalition retrieves +++- econ.

You also gain 3.5 WO for basically kicking the evil pirates where it hurts. Although mostly this is just because of the surprise that people have that someone like you would be doing it. You now have ++- WO

+ of your military is now hidden.