Kingdom+of+the+Beshadowed+Sun+Old+Responses

**Response Turn 15**
Your nation transitions to a full war footing. Factories day and night and volunteers pour into your armies. You gain +++ mil.

Your sparks report that they have reverse engineered another Theosoph technology. This one is the Calculation Stratum, which involves molding Imperium into various shapes that form a kind of calculating machine. Your sparks believe that it will aid their own work. You gain ++ spark.

And with one final flick of a switch the operation is complete. Your people file into their bunkers. Fog generators hide towns too large to conceal. Cities became populated with automatons. The Kingdom of the Beshadowed Sun has become a kingdom populated by ghosts. At least to everyone else, in reality your people are all safely tucked away and living their lives as normal in the hidden bunkers and secret cities that you have constructed. Your Morale is fully hidden.

Some soldiers have also been sent down to guard them. (+ mil hidden.)

Your spies manage to steal +++ econ from the Theosophs, but they have noted a worrisome trend. The Theosophs haven't been oblivious to the steady trickle of resources out of their country. Your agents are sure that the Theosophs have no idea how it's actually happening, but the Theosophs can put two and two together. They are sure that someone has been stealing from them and are beginning to put a massive amount of effort into bolstering their defenses and sweeping their country clean of outside agents. Your agents only manage to keep their established networks hidden, but they are unable to increase the level of infiltration.

At the request of the Glorious Army of Othar Tryggvassen the Heterodyne has granted you the governance of Madrid and all the Spanish territory that she had previously claimed.

(You already got the mil from converting the monsters added into your stats.)

Steal econ from Theosophs (+++++ +++++ +++++ +++++ ++- ESPO)

KoBS vs Theosophs 22.5 Active 10 Established

32.5 vs 10 73 vs 26

**Response Turn 14**
Your agents have hidden another + of your morale.

You have managed to attract quite a few Spanish refugees. Although they have few posessions many of them are skilled artisans and a select few were at one point agents of the Spanish throne. You gain + econ and - espo.

Your own agents have also vetted all the refugees and cleared up a few security flaws they found along the way. You gain + espd.

Your agents are working to repair the spy networks in the Theosophs that deteriorated during the war. They have managed to rework many of the cells, but there are signs that the Theosophs are finally realizing that someone stole all their espionage a few years ago and are now working to rebuild more tightly.

Working with the Theosophs, the University of Celaenae, and the Confederation of the Clock your sparks have managed to make a series of devices that will not only suppress the monsters, but also make them loyal to you. In all ++- monsters are converted. Your sparks take - of this for yourself. You gain - mil. (To be clear there are actually two parts of the device, which can be upgraded seperately. One just suppresses the monsters. The other, which is considerably more expensive makes suppressed monsters permanently loyal. Currently you have enough of both to suppress and make loyaly - monsters per turn. There is another - worth of the devices in Spain, but it is being monitored by University sparks.)

Unfortunately that still left a substantial amount of monsters in Spain. With all the other coalition forces in France things looked fairly grim for your troops, however aid arrived in the form of the substantial Bulgarian army which the Tsar had sent in response to the Spanish King's request for aid. Unfortunately even with the aid of the Bulgarians the battle was still very difficult and many of your troops lost their lives, but on the other hand you have managed to recapture a large swath of Spain and all the remaining infrastructure in it. You lose ++ mil, and gain ++- econ.

The Loki's Brigade has raided your towns, and unfortunately with your army away in Spain there was no one to stop them. They have plundered + econ from you.

On the other hand your agents have proven the effectiveness of your own defensive networks by foiling an attempt by Loki spies to kidnap some of your sparks.

Secure Spain (+++++ ++- MIL)Secure Spain (+++++ +++- ECON) Suppress MonstersSecure Spain (+++++ + SPARK) Suppress MonstersSecure Spain (+++++ +++++ +- ESPO) Get Heterodynes to attack Germania

**Response**
Your people are really starting to get behind the war effort. You gain +- morale.

Your sparks are starting to run into the more convoluted of Theosoph projects. It will take more time to finish further projects.

Your citizens carefully hide their new zeal in order lull your enemies into thinking that you are less confident than you are.

Spain has won a decisive victory over France, and pushed deep into French territory. Key ot their victory was your combined espionage forces disabling the troops of France and its allies before they could even get into the fight. You gain + morale.

Your current stats. MIL: +++++ ++- (-) ECON:+++++ +++++ - (++) MOR:++ (++++) SPK:+++++ + (+++-) ESPD:+++++ ++++- (-) ESPO:+++++ +++++ +++- (+-) WO:++++- (++++-)

MOR: ++ ESPD: +++ ESPO: +-
 * Hidden**

**Response**
Your militias are becoming better trained and experienced. You gain - mil

The festival is a success, and helps take your citizens minds off the dark times ahead. You gain - morale

Your sparks, in conjunction with Spanish sparks, have figured out how to utilize the Imperium plans you have found to output power and increase the capacity of your industry. You gain + econ.

Your agents have managed to discreetly hide the orders going to your agents in the field. You have hidden another + esp o.

Your agents get the network in the Theosophs back up to speed and then manage to convince ++ sparks to defect to the Beshadowed Kingdom.

Your current actual stats MIL: +++++ ++- ECON:+++++ +++++ - MOR:++- SPK:+++++ + ESPD:+++++ ++++- ESPO:+++++ +++++ +++- WO:++++-

ESPD: +++ ESPO: +-
 * Hidden Stats**

Spy on Theosophs 50 (Max Network) vs 6 59.5 vs .5 156 vs 2 = 154

Infiltrate Theosophs (+++++ +++++ +++++ +++- Effective Esp O) Steal spark Steal ++ spark

**Response**
Although the coalition agents are unsuccessful at penetrating the recently increased Skulding counter intelligence it appears that they were unneeded. When the coalition army sweeps into the skulding lands they find it deserted. The vast majority of the Skulding having left on the raiding fleet. The few remaining Skulding have the sense to hole up and wait for their fleet to return. This leaves the coalition free to load up the Skulding's stolen plunder and return to their respective bases. The coalition retrieves +++- econ.

You also gain + WO for standing up for all that's right in the world and putting the evil pirates in their place.

Your efforts at training and equipping your militias have gained you + mil.

Your agents are again able to successfully siphon more Theosoph assets away. You gain ++- esp d. +- of which is hidden. You also manage to get +- of sparks to defect. Unfortunately there was a catch. The Theosoph chose now to order a routine sweep of their cities for spies. Your agents were able to succesfully negate most of the higher ranking agents. But a few of the younger more zealous agents put patriotism ahead of survival and attempted to alert the Theosoph leaders as to your infiltrations. Your agents believe the Theosoph agents were able to reveal the existence of at least part of your networks before they were eliminated although the full extent of them still remains hidden.

Your have successfully reverse engineered Imperium shardplate with the help of Spanish sparks. Its use greatly benefits your armed forces as the material makes possible new forms of armor. You gain - mil.

Yes you received stats from the Celestial Empire.

Your agents intercept and drive off teams of Holy Privateer agents attempting to steal military supplies and airships.