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Well its not like you population has some set limits. You can absorb as many immigrants as you put into constructing habitats for. For the econ investment you mentioned you can absorb another 100 million people. Literally doubling your population. However those people won't just automatically come the investment is to build habitats and enough resource production to support them. To actually fund enough immigration would require another 10-15 econ or approximately 120 resources if you want to pay someone else to do it at the standard resource to economy exchange rate.
 * To New Haven and Promethean Shipyards**

The corporations believe that between +++ to +++++ soldiers would be enough.
 * To Outbase**

Your expedition sets up camp near the rift that matches the decoded coordinates. They then begin preperations for descending into the rift.
 * To Europa**

OOC: I can't actually tell you anything definite until you give me a better idea of what exactly you're putting into looking. Either here or in the eventual EoT.

The ship already has powerful engines. That is why it is appealing to convert it into a warship instead of trying to build a ship that large from scratch.
 * To the Sons of Poseidon**

No, or rather you're envoys are already being sent with the resource freighters. The fee is to cover transport costs. And you can't just send a chip. One chip isn't enough to hold the requisite AI. You also need to send a large enough computer module to hold it. And then you have to put radiation shielding on it to be able to survive in the cargo areas of the freighters. I mean in your case the cargo freighters are hauling specialized anti matter containment modules. Anything extra is going to have to be strapped on the outside. Or else pay more for traveling in the shielded passenger section like you would for a live envoy. Ships in general are fairly modular. A freighter is usually just an engine section, a control section, and a large spine that cargo modules specialized to hold whatever it happens to be hauling can be attached to. They don't really have holds to just put an extra box in.
 * To STELLAR**

Roughly ++- econ a ship. Or for the exchange rate to resources about 10-12.
 * To Pelagian Order**

Well it depends. The merchant ships themselves are not going to be paying much attention to anything outside their line of travel. However any escorts would be scanning in all directions. Your ability to hide isn't determined so much by your position as it is by how stealthy your ships are compared to your opponents sensor tech.
 * To Fenris**

As for asteroids that is a common misconception, but actually the belt is pretty empty. You pretty much have to be actively trying to run into something to collide with a rock. The most difficult portions of the journey are actually at the begginning and ends when the ships exit and enter orbit around whatever planet they are dealing with. Because at those points there's tons of debris in a much smaller space, and there are probably other ships to watch out for as well.

Unupdated

 * The Earth Sphere Confederation**
 * Bureau of Technology and Development**
 * //Espionage: +++++//**

Spoiler Preliminary reports from New Haven are rather intriguing. As is well-known, Venus can easily be considered the most hostile habitat in the solar system. This mutation of a fungi capable of surviving in even the upper atmosphere, as well as destroying the outer hulls of their superstructures, is of extreme scientific interest to us. We strongly recommend devoting resources to this, from both the Bureau of Technology and the Department of Interplanetary Resources.
 * Inter-Departmental Memorandums [PM]**

In addition, we agree with the proposal of the Department of Interplanetary Resources regarding an estimation of energy and resource extraction increases through deep core mining. Several such resource boreholes have been established in Siberia, Sinkiang, and America, and the geothermal potential of tapping the thermal gradients of the Moho has entirely broken our centuries-old estimations of the power available in geothermal energy. In working with the DIR, we believe we can develop new materials and tunneling techniques

Finally, we also have certain promising avenues into tapping the Casimir effect. Though these avenues only exist in potential at this time, we believe we may be able to use it to create a local mass-negative cavity in space-time, which could be used to create wormholes. By allowing effectively instantaneous communications between arbitrarily large distances, we believe we can use these to effectively tie the solar system together, and the possibility exists for matter, as well as information transference. However, we must stress that these results are highly preliminary, and any practical outcomes would be decades in the future at a minimum.