Broken+City+EoT+14

Stats MIL: 14 WEL: 10 ESP: 4 MAG: 7 (+0.5) MOR: 5 REP: 0 INF: 2

Stat Cap: 34/40 Traits: Vaults of Flesh, Bloody Business, The City Must Be Fed, Expanded Tunnels, Assault Tunnelers, Commerce House, Sav Altulas Metro, The Digging Beast, The Grid, Fortifications 5

Actions

MIL: 14 1. 4 Goes into the actual digging of the vault under Southside Black for Dr. Vassari. Use the digging beast for this part. 2. 10 Goes into patrolling Gilded for thieves. Working to keep the streets safe and make people trust me. I will let the Guild Watch help if they come. This is part of my drive to make the various factions of Gilded like me and be more willing to merge with me. Maybe slant it a bit more towards the Ambassadorial Guard since they've got mil, but hopefully this will improve the Exchange's view of me as well.

WEL: 10 1. 4 of it goes into funding the conversion to the new currency. The goal here is to get the Exchange to like and trust me and be willing to join me voluntarily by proving that I have the cities best economic interests in mind. Not that I will phrase it like that of course. There will simply be hints dropped of a closer working relationship. Perhaps the formation of a new group that encompass the various organizations in Gilded. The Gilded Group maybe. 2. 4 goes into the actual construction part of filling the new vault with traps and mazes so that only Dr. Vassari can get in and out. 3. 2 goes into purchasing the mechanical arm with the help of Bloodhaven. If Bloodhaven does not put up their share then direct this into the currency project. *Send a shipment of Sausage to Bloodhaven since they want some for some reason. If this costs wealth then I guess I won't do it this turn.

ESP: 4 1. All of it goes into patrolling Gilded for thieves. Aiding in the project to get the Exchange liking me. Especially work with Mrs. Furs.

MAG: 7 (+0.5) 1. All of it continues to work on healing Bloodhand, and possibly strengthening him further now that he has been stabilized.Hopefully Bloodhaven will come through with an arm. Otherwise start growing a new arm to attach.

*The arm is kept in a sterility ward to preserve it while the Bloodhaven healers isolate the poison.

MOR: 5 1. Everything goes into working on the Exchange merger. Again I'm not phrasing it as a merger. That's just the mechanical effect I am shooting for.

REP: 0

INF: 2 1. Any effect I can get out of this will also go to influence the Exchange.

VIP: Bloodhand will heal, and hopefully revive.

SGA: 3 Econ into creating the SGA guard forces. Unless it has reached the SGA stat cap in which case work on increasing the amount of available infrastructure.