Mountain+King+EoT+12

We'll use SPK +++++ +- to develop and tune the listening devices, and ECON +++++ +++ to start sending out crews and start hiding them throughout the tunnel networks, spiralling out from New Morlockia while also setting up listening posts in parallel tunnels. We'll put two at every junction, and one at every major open stretch every 5-10 miles or so. They'll be tuned to detect vibrations greater than 3-5 humans travelling afoot.
 * IC Post**

If a team spots the Skuldings, the team will destroy their equipment and run like hell. If a team has to fight, they'll use their full MOR +++++ +- to go at it like cornered badgers until either they can escape or help can arrive. Since our military's in New Morlockia right now and the listening posts will provide rapid response, then help should arrive pretty damn quick.

Does this sound reasonable to you, and is there anything I'm missing? Sorry, Sorry, I thought tomorrow was EOT...
 * EoT**

Anyway, this turn's simple.

Using the rest of our ECON and our ESPO to install the clack-listeners down the tunnels. Making as much progress as we can. SPK should already be accounted for, mid-turn.

Using MIL, MOR, and volunteers from the world beyond (WO), to build MIL. Using ESPD to hunker down and defend our plans and secrets.
 * Response**

MIL:+++++ ++++- (++-) ECON:+++++ +++++- (+) MOR:+++++ +- (++) SPK:+++++ +- ESPD:+++++ ++ (+-) ESPO:++ (+++-) WO:+++++ +- (++-)

**Response**
Investment into Mil (+++++ ++++- mil, +++++ +- morale, +++++ +- WO) Investment into Econ Investment into Morale Investment into Sparks Investment into Espionage D(+++++ ++ espd) Investment into Espionage O Investment into World Opinion
 * Key**
 * Project | Stat Boost | Investment into | Comments**

Listening Devices (+++++ +- spark +++++ +++++ - econ ++ espo)
 * Espionage gained Limited to Tunnels