Birds+of+Prey

Stats
Central Italians:Cautious (11 Votes) MIL: 40 (+-) ECON: 30 ++++- (++)

Birds of Prey: (5 Votes) MOR: +++++ +++++ +- (+++-) SPK:+++++ +++++ +++++ +++-

‍Southern Italians: Cautious (2 Votes) ESPD: 20 ++++ (++++)

‍Northern Italians: Aggressive (5 Votes) ESPD: 30 WO: +++++ +- (++-)

‍Progressives:Calculating (7 Votes) ESPO: 45 ++++ (+++-)

Spark Projects
Airplanes 2 + mil (++ spark) (mil boost) Micro Clanks 1 - Esp O Jet Engines (+++++ ++ spark)
 * Hard project at least worth + or ++

Slaver Wasps 6 ++ esp o (+- spark) (Science 10, 3 Failure)
 * Unallocated**
 * Converts small portion of infected into shambling revenants.
 * Converts larger portion into undetectable agents.
 * Can be targeted more precisely.

Assets
Contribution to Coalition ++ mil (Only assault forces of + or less) Contribution to Coalition +++++ Esp O (Sabotage Architect Forces) (Note: Celestial Empire didn't help) Heterodyne Search (+++++ ++- esp o)

Defense (+- mil)
 * Temporary**

Birds of Prey EoT 1 Birds of Prey EoT 2 Birds of Prey EoT 3 Birds of Prey EoT 4 Birds of Prey EoT 5 Birds of Prey EoT 6 Birds of Prey EoT 7 Birds of Prey EoT 8 Birds of Prey EoT 9 Birds of Prey EoT 10

**Response**
Your agents manage to at locate the slaver wasp engines. The empty already active slaver wasp engines. Moving quickly your agents are able to locate and neutralize all the obvious newly created revenants. However those were only the obvious ones. The more subtle unnoticeable ones they can't find for obvious reasons. And they have no idea who or what activated the engines.

The integration of the various Italian powers into a larger state went smoothly.

Basically it will work like this. There are four factions of Italians besides yourself. They are primarily grouped by geography. The Southern Italians favor actions that will ally Italy more closely with Spain. The Northern Italians prefer actions that will ally Italy more closely with France. Central Italians favor an isolationist stance. And the final faction is a broader Progressive movement who base their decisions solely on what would be best for Italy's growth at the expense of everyone else. Each faction gets three votes. You get four because you started with a slightly larger base. There will be a vote on what action to take with each stat. During the turn the factions, and you, will do your various politicking. And then at the end of the turn the vote will be taken. A separate vote for each if that wasn't clear.

To begin with a vote will also be taken as to the various minister who are in the executive branch of the government. The ministers will each be in charge of a various stat. For instance the Minister of Technology, the Minister of Fiance and so on. It will be their job to decide how the actual action voted on for each stat will be carried out. Or decide to just ignore the vote and do something if they think it will be better for Italy.

Also the actions you propose, whether or not they pass, and how succesful they are will be tracked. As will the actions of any ministries you control. At the end of every two turns the factions with the worst record will lose votes, and the factions with the best will gain votes. This is how the factions are going to get knocked out until one of them controls 12 votes. At which point they become the sole government of Italy.

Your efforts at influencing the Italians so far has essentially netted you one ministry to start with. You can choose from the stats. After that you'll have to compete with the other factions if you want another ministry.

The first order of business will be dealing with ministry positions. After you have chosen the one you want to start the other factions will put forth their own candidates for the remaining ones, and you can try to go for another seat as well.

The second order of business will be deciding what to do about Corsica. They decided not to merge with the other city states. The various factions leaders, who I'll give names and personalities later in the turn I just don't want to hold up everyone's EoTs doing it now, believe that its unlikely Corsica would have chosen to remain independent without outside interference.