Wild+Woods+Excursion

PM #1
1. A pity, although I’m surprised, that inhabitants of the Wild Woods never venture outside of them, thus necessitating the need for defenses. Southern Germanic Duchies seemed to have lots of defenses, while nobody particularly evil lives near there. Still, this will work well, since I plot with Murska to have Germanic Duchies invest heavily in defenses against the Wild Woods.

I’ll re-classify this action as pilot training. It’ll be useful, when my Airship Armada would be facing real fortifications.

2. My search of locations of abandoned laboratories was mostly a fluff to explain, how I could get some Economy from the operation. You can introduced abandoned ruins/labs to the game, since it is in the spirit of Heterodyne Boys adventuring - perhaps the same way as exploration works in the TW: Future? Of course I understand it'll add much work, so it's just something to consider when/if Nibleswick returns.

Wild Woods Wild Goose Chase

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Objectives: 1. Leads on Heterodyne Heir 2. Recruitment into Glorious Army 3. Established contacts for the future

I secure some location and start sending large, well-armed parties to locate the locals and secure their assistance.


 * Military +++++ ++++**

This will ensure the monsters of Wild Woods will take time to talk to me and win me the support of those impressed by massive firepower.

[Hoping for a little bonus here. Also, that I don’t lose too much of my forces, wandering the woods. Although, I’m prepared to take risks, if this promises good results.]


 * Germanic Duchies Incident (Morale +++, WO +)**

My plan was to arrive to Wild Woods under fire from Germanic Duchies, establishing rapport with Monsters, who were chased in. Since it happened differently, I just hope my ace piloting and showmanship will impress some of them.


 * WO (++++-)**(adjusted with gains from TTA conquest, if there are such)

My WO will secure aid of those sympathetic to their fellow master-less monsters. Again, the fact that I attacked TTA (and they won’t know the details or about stuff like Piper Regiment) will win me the support of Spark-Hating monsters.


 * Morale (+++)**

The reckless bravery of the Glorious Army will intimidate those, who fled to the Wild Woods in fear and respect of those, who respect such thing – monsters, who were created to be fearless soldiers for example.


 * Economy (+++)**

[I’ve got a loan from Bugger Bank. I’m considering negotiating for more]

This will secure the assistance of the greedy monsters. The Morale of Wild Woods is low, they’ll be willing to sell their own mothers, if they had them (and there must be some human brigands as well).


 * Espionage (?)**

[Celestial Empire hasn’t specified how much they contribute]

Lastly, a bit of Celestial’s Empire Espionage to make the operation go smoothly – trained agents, able to sort through the information I collect and separate truth from lies. Also, Morale can be used to indicate Celestial Empire is sending its best.

Smuggling The Glorious Army to Russia

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After the operation is complete, preferably at the end of this turn, the Glorious Army would move to Russia, so it can start its track to the Golden Horde, at the start of the new turn.

I want nobody to know, that Glorious Army left the Wild Woods. I’ll secure Murska’s Def. Espionage and my allies assistance for this:

Glorious Army: ++- Thessen-Thurungia: +++- TTA: ++- Celestial Empire: +++++
 * Total**: +++++ +++++ +++-

This should be enough to hide my passage, dispose of spies, who may betray my movements and spread rumors, I’m still in the depths of Wild Forest. The Wild Woods 12 points of Def. Espionage will work in our favor – they’ll conceal the absence of the Glorious Army.


 * Russia and Glorious Army**

It would be nice for Russia to hide our passage as well – there could be Golden Horde spies watching. It would be much better if Glorious Army arrives undetected against the Golden Horde.

The liaison between the Glorious Army and Russia is Lieutenant-General Thurston IV.

'' The Celestial Empire has informed us, there is a war being waged on an unprecedented scale. The Glorious Army was made for war and we can’t miss such great opportunity.

As long as you keep us supplied and allow us a share of battle trophies, we are prepared to fight alongside the Russian troops. ’’

PM #2
Let's change my objectives to:

1. Find Heterodyne Leads 2. Secure local assistance to aid in hiding GAA in Wild Woods 3. Recruit anybody willing to join the Glorious Army.

I can secure more t. Economy, if it'd be necessary. Darn that Mountain King and his meddling.

PM #3
Let's change my objectives to:

1. Find Heterodyne Leads 2. Secure local assistance to aid in hiding GAA in Wild Woods 3. Recruit anybody willing to join the Glorious Army.

I can secure more t. Economy, if it'd be necessary. Darn that Mountain King and his meddling.

Military +++++ ++++ (Germanic Duchies Incident Morale +++, WO +) Morale +++ WO ++++- Economy +++ Espionage ? (Celestial Empire hasn't told how much) (Def. Espionage ++++ from Transylvania, if they accept)
 * Resources Used:**