Hessen-Thuringia+EoT+4


 * Hessen-Thüringia**

1: 2 Mil moves into the Wild Woods over my border when everyone else assaults or, if they don't, after they've ascertained by scouting that there seems to be nothing untoward in the immediate vicinity. These troops will move, assumedly eliminate + Mil of Thel's if he sends it and claim as big a swathe of the Wild Woods territory as possible if they can get it without a struggle. If there's real opposition, I'll retreat and set up a defense. 2: 5 Mil is focusing on looking very scary so that the Duchies would feel like joining me.
 * MIL:+++++ ++**

1: Spending 15 Econ on convincing the next Duchy to join me. 2: Burning + Econ on Defensive Espionage. 3: I should be getting some extra investments, all of that will be added to the Duchy convincing thing. 4: Burning - Econ on the bribes to convince the target Duchy to join me.
 * ECON:+++++ +++++ +++++ +-**

1: Spending 2 Morale on convincing another Duchy to join me.
 * MOR:++**

1: Spending 5,5 Spark like I did last turn on convincing the normal populace of the target Duchy of the benefits of joining me.
 * SPK:+++++ -**

1: Spending all on building up my defensive networks around the Vaults.
 * ESPD:++++-**

1: Spending +- on making the Duchies think that Loki is responsible for the GAA/Wild Woods situation. 2: Spending +- on convincing the target Duchy to join me.
 * ESPO:+++**

1: Spending ++ on making the target Duchy to join me.
 * WO:++**

1: The Celestial Empire is spending 10 points to convince the Duchies that GAA is working with the Wild Woods in an attempt to make them think joining up with me is a good idea. Thelonius is doing the same with 5 points.
 * Other:**

**Response**
Investment into Mil Investment into Econ Investment into Morale Investment into Sparks Investment into Espionage D(++++) Investment into Espionage O Investment into World Opinion
 * Key**
 * Project | Stat Boost | Investment into | Comments**

Hessen Thuringia (++ mil) Wurttemberg Influence
 * Assets**
 * 1) +++++ mil
 * 2) +++++ +++++ +++++ +- econ
 * 3) ++ morale
 * 4) +++++ - spark
 * 5) ++ WO
 * 6) +- From Celestial Empire (Halved)
 * 7) + Morale
 * 8) ++ WO

Burn + econ into esp d Can't burn stats to spend on convincing. This is the exploit I found. Fugger Bank
 * Celestial Empire invested +- econ
 * Celestial Empire wants - econ every turn.
 * Keeping track of what everyone invested.