Theosoph+Technology

**Generation 0**
Researching a structure for the arrangement for the molecules of the high temperature ice of our water. The structure produces resonance chambers that focus the energies of a block of the ice to transmute other matter into more of the ice with the same structure. Basically, make Tiberium from C&C 3. I am calling the substance Imperium.
 * Imperium**

Research a way to infuse Imperium energy into normal material. This infusion will overcome the bond energy of the molecules/atoms of the substance. The the overcome matter will be converted into energy but remain part of the infused object. This energy will take the form of molecular bonds through the nth dimension. This will have the effect of making all infused things lighter and stronger.

Due to the low density of ice, research a way to drain Imperium of its unique energy and store it in a different, non spreading, crystal structure. Gemstones should work nicely. Such a gem will be called 'infused'.

Completion: 100%

**Generation 1**
+++++ + Would you like another long explanation of Imperium and what I hope for it? Regarding containment, I suggest developing a gold/iron alloy which is immutable to Imperium energy, which I am calling Vril. RL gold iron alloys have only recently been invented and their paramagnetic properties do not follow the standard distributions. As I mentioned in my fluff, the Theosophic Sparks recognize that the Spark is as much magic as it is science. As such, they retain elements of magical tradition in their work. Gold is the element of the Sun, the dominant, illuminating, and mighty. Its alchemical meanings are immutability, eternity and perfection. Iron is the metal of Mars, which rules physical strength. It represents the need to temper primal urges while at the same time embracing the fire within.
 * Vril**

A gold/iron alloy then is metaphysically speaking the great uncountable, immune to spiritual and physical degradation. Which is perfect for containing Imperium. If that isn’t good enough fluff, I suppose some unique property of its conductivity and atomic structure makes it reflective to Vril like silver to visible light. Later I can upgrade it to gold/titanium like in the new Iron Man. I know the real materials have none of these properties, but THIS! IS! TOTAL WAR! and all that.

That, and it lets me build cities of gold and lapis.

Completion: 100%

Continue Imperium development including Infusion, Shardplate, and the like. However, change the focus to Harmonics and the properties of Imperium. The new, "try to get me this if it can't be finished" technology is a harmonic resonance emitter able to break Imperium bonds and turn it into normal Vril ice or mystic water. After this I want to develop a more advanced version of Imperium and be able to change certain of its properties. Besides being able to make my giant mass of it go away, the focus will be on being able to turn off its replicating ability (which is what is being focused on now) super conductivity (to Vril Energy at least), and compressing into a higher density and potency version. Perhaps violet colored due to the higher energy. Using it for power generation is also something to work on, using sonoluminesence for Vril energy instead of fusion.
 * Imperium Harmonics**

I repeat, making the giant mass go away is the focus of this research. However the other mentioned things are natural developments or continuations of this branch of research. Also, this is a continuation of Imperium research not a new project. I don't want to leave points hanging. Making the mass go away is part of the make replication stop arm.

Completion: 100%


 * Imperium Reactor:** Draining Imperium of energy stops or slows its growth or renders it into inert water. However, if you can time the energy drain with the growth rate you can have a potentially indefinite source of energy. A specially shaped Imperium rod is encased in a gold/iron sheath. High energy draining technologies at one end extract Vril from the Imperium at a fixed rate. The mundane water left behind is then cycled around to the back of the tube where it is converted into more imperium. By keeping most of the Imperium rod in the sheath the energy drained is low. By extruding them it is faster. Thus the reactor has a variable power rate.

**Generation 2**

 * Floating Cities**

Completion (100%) (For one city. More would take more investment.)


 * Electro-Magnetic Resonance solidified energy construction:** Remember that bit about Imperium working because of shaped internal structure? This technology uses induced magnetic fields along with immense prior infusion of material to restructure the infused substance into almost any imaginable shape through precision control of EM fields to shape the potential growth of the Vril contained in the infused substance. So I get some slag and infuse it heavily. Then using a tiny piece of it as a seed I grow it into any shape I want. The beauty of this is that it isn’t a one shape kind of thing. This will allow structures and large machines to reconfigure themselves at need according to the inbuilt limitations of the design. This isn’t omni-variable. When something is designed all the potential shapes of its material are ‘programmed’ into the structure. Take for example a normal two feet thick solid stone/quartz theosophy door. When the door needs to be there, it is there. When it needs to open the material of the door is pulled through the facility through micro channels using seed shards of the material. A door is a petty use though. Take for example a warship. During combat it can partially reconfigure itself, say turning crew quarters into power conduits.

http://parkablogs.com/content/book-r...-of-darksiders at around 00:25 on the right page there is a picture showing what this would look like. It is the one that shows several increasingly solid versions of the same object where the previous ones were more glowy.

The gen two version is a series of multi shards. You take the given material and partially infuse it several times till it gets to the final infusion level. Each time you infuse it you have it in one of the desired configurations. Also, each time you include a 'seed' that is only infused with the rest of it for that one shape. The seeds are what you use to regrow it as desired into the other shapes.


 * Trans-Imperium:** A derivation of the growth microstructure of Vril Ice, Trans-Imperium occurs when high concentrations of pure Imperium have been left without anything to convert for a while. The energy building up in the center of the mass causes the contained Vril to resonate around until the Imperium micro structures changes yet again. This new form is a nearly perfect crystal (in the thermodynamic sense). Because of its extraordinarily regular and repeating structure obscene quantities of Vril energy become contained within it. Imperium appears to glow blue because light passing through it is changed by the Vril to a higher energy level. Trans-Imperium appears to glow violet even in the reddest light for a similar reason. The one property it does not have is Imperiums malignancy. In fact it stops Imperium growth to some extent. Even though it contains huge quantities of Vril within it, its structure is optimized for internal reflectivity and containment. Because imperium is more of a cosmic antenna, absorbing ambient Vril as opposed to generating it Trans-Imperium will fill up over time if drained and releases a small (compared to normal Imperium) fraction of its Vril at a more or less constant rate once full. However, because of how much Vril it contains and how dense Trans-Imperium is to regular imperium it forms a cyst of non-malignant Imperium around itself. Because this cyst lacks Imperiums growth designed microstructure it does not grow and is more or less equivalent to normal Theosoph Vril Ice. Trans-Imperium is immune to Imperium corruption itself as is its cyst. This is because the micro bursts of Vril Imperium uses to grow are lower in energy then the amount put out by Trans Imperium.


 * Imperium Explosives:** Just because no good mad scientist doesn’t have some form of super explosive. This is essentially a chunk of Imperium attached to a very specific harmonic resonance generators. When set to detonate the generator activates and the Imperium dumps all of its Vril energy at once. As shown by Castle Heterodyne in the comic, this energy is, in and of itself, not fatal or evil since the castle converts it to energy without being more insane then any old and sentient clank. It is bad to drink the stuff because then the Vril is contained in water which the body can absorb. This is just a very good bomb. Also, a more sophisticated version for other uses: A harmonic generator that does greater radius bursts. That would allow cheaper Imperium shards to be used as projectiles which are then induced to explode.

Generation 2.5

 * Imperium Calculation Stratum:** They don't make gear derived clanks but the Theosoph's know how they work. This system uses an imperium microstructure to produce a series of channels for Vril energy that replicate the principles of a clank brain. The most vital micro structure is the one first developed for imperium growth, the release chamber. This stores up Vril that enters it and releases it when it hits a certain energy level. These are not computers, they are large require heavy gold/iron shielding and consume huge quantities of Vril. Okay, so they are computers, but they are mainframes more than PCs.

Completion: 100%

**Generation 3**

 * Shardplate:** Repairable Momentum Armor. Includes infused gemstones on the inner surfaces. If damaged in combat the repair function begins to activate and it repairs itself. Additionally, there is an option to begin infusing energy from the gems into the armor even when not damaged. Thus further lightens it and magnifies the momentum properties. However, higher infusion caused Imperium energy to begin to leak because the normal infusion process takes controlled circumstances with shielding so that the energy cannot escape but is forced into the structure of the material.

Completion: Generation 1: Momentum Armor 50% Generation 2: Repairable 0% Generation 3: Recover shardplate from elsewhere 0%

+++++ ++ Using the properties of Infusion, (especially the increase in strength coupled with a reduction in mass) it now possible to construct a cable with sufficient tensile strength to attach to Earth an orbital body.
 * Orbital Colonies**

As part of another of my "change things completely" projects, I want to use the automated mining and power technology as well as the floating platforms system to separate my nation.

The Mining system will be expanded to specifically deal with Imperium, with harmonic resonance system built in to prevent the system itself from being consumed and being constructed out of the gold/iron alloy.

Once that is done, the Imperium will be released to run free, with the mining system growing with it. Since both of these are natural processes, I shouldn't have to mind them.

In order to prevent a war, the system will stop the Imperium growth at the borders of my lands. Shardplate derived protection systems will cover the sub crustal portions of the network to prevent the Imperium from growing free in the Earth's mantel.

Massive elevators to low orbit will connect the key nodes in the network to my cities in orbit. The capital elevator will encompass the central lake and the three capitals, making it many miles in diameter. Lesser cities will have lesser elevators. These structures will be mostly hollow, and constructed primarily of infused silica crystal constructed in large sections by Theosophic crystal technology.

In low earth orbit (LEO) cities will be constructed of a similar silica material. With the obscene weight to strength ratios it is possible to produce structures of sufficient thickness to absorb cosmic rays, and a sufficiently thick clear crystal window can be tuned to screen UV. These cities will include large parks to avoid claustrophobia and cabin fever. They will also include low to zero g manufacturing which is excellent for crystals and metals. Due to the nature of living in space electricity (Or rather the Vril energy equivalent), plumbing, and urbanization will be ubiquitous.

Jobs will be primarily in the manufacturing sector and each city will be built around a manufacturing core. The elevators will bring air, water, materials, and Imperium up and take waste down. As I said, they are huge and have multiple redundancies. Also, the outer layers will be so heavily infused as to be nearly indestructible, and the elevators themselves will have a treeroot like foundation in the mining network.

I will have further expansions from there such as a trade system between the cities that does not rely on the mining system so as to add an extra layer of redundancy. Also, this should be great for Esp since I can literally point telescopes down and see their stuff.

Also, I think this should make me more or less immune to monsters forever. The ground will be a ruinous wasteland, mutants produced by the wasteland would be killed by the mining network if they tried to damage it due to its resonance tech, and the elevators are so massive and strong that it would take a major military operation to even damage them.

Completion: Generation 2: Flying Cities 37.5% Generation 3: Orbital Cities 0% Generation 4: Complete Transfer 0%


 * Entanglement communication:** As evidenced by shardplates ability to “grow” from a small shard if enough Vril energy is applied, the individual pieces remain whole through the n-space where most of their mass was folded. This device consists two pieces of loadstone shaped like platonic solids. The greater the number of faces or edges, in general the better it works. Faces provide ‘bandwidth’ and edges provide clarity. Each device has a non-malignant imperium shard shaped like the dual of the loadstone. So the cube loadstone has an octahedron shaped piece of imperium in it. The constant exposure to Vril by both stones, which are calibrated to be exactly equal, means that they are both being broken down and reformed on the other side. This constant transmission of mass allows vibration to be carried through the link from one stone to another. In short, it is an instantaneous message system that is impossible to intercept. Quartz inclusions in the loadstone mean the vibrations can be produced electrically since quartz is piezoelectric.


 * Electro-Magnetic Resonance solidified energy construction:** Remember that bit about Imperium working because of shaped internal structure? This technology uses induced magnetic fields along with immense prior infusion of material to restructure the infused substance into almost any imaginable shape through precision control of EM fields to shape the potential growth of the Vril contained in the infused substance. So I get some slag and infuse it heavily. Then using a tiny piece of it as a seed I grow it into any shape I want. The beauty of this is that it isn’t a one shape kind of thing. This will allow structures and large machines to reconfigure themselves at need according to the inbuilt limitations of the design. This isn’t omni-variable. When something is designed all the potential shapes of its material are ‘programmed’ into the structure. Take for example a normal two feet thick solid stone/quartz theosophy door. When the door needs to be there, it is there. When it needs to open the material of the door is pulled through the facility through micro channels using seed shards of the material. A door is a petty use though. Take for example a warship. During combat it can partially reconfigure itself, say turning crew quarters into power conduits.

http://parkablogs.com/content/book-r...-of-darksiders at around 00:25 on the right page there is a picture showing what this would look like. It is the one that shows several increasingly solid versions of the same object where the previous ones were more glowy.

The gen three version uses control of magnetic fields and harmonic resonance to control the growth of shardplate into any desired form as opposed to the form it was in when infused. It takes more energy and finer control but you can see the potential uses when Imperium reactors are cheep and clean.


 * Imperium Isotope construction:** Imperium itself was a massive development in microstructure knowledge. This takes it to an almost inconceivable level. If you have heard of the game of life, it is that. In three+ dimensions. Using replicating and deactivation molecular programming along with fractal growth patterns and controlled expansion this technology turns the cancerous spread of Imperium and turns it into a nearly perfectly controlled self expanding system. Combined with the ability to shut off that growth, this technology can at its most basic be used to create simple objects and structures out of anything. Not all of the normal matter is converted due to the high degree of control over the Imperium. As the Imperium encasement grows the object that is forming within it is being subject to infusion. When the 'program' completes you are left with an infused object of the shape you wanted that happens to be rather wet. More advanced versions can use these same properties for Imperium infused construction and delicate devices.


 * Trans-Imperium capacitors:** Fairly obvious, but a man portable death ray with a trans-Imperium power source would be able to run a long time, recharge itself, and be very powerful. Scaled up to other systems like ship mounted weapons or deathray missiles and things get interesting.


 * Imperium Shields:** Using advanced understanding of Vril energy, EM fields, and harmonic resonance this technology separates the Vril energy form the Imperium it is contained in and suspends it in a magnetic field. This field robs projectiles and energy weapons of energy before they can hit the surface.

Generation 3.5

 * Condensed Calculation Stratum:** The above, except that the large and crude structures have been reduced to considerably smaller size. Gold/iron stratum with tiny Imperium channels and trans imperium capacitors make these machines exceptionally more efficient both at calculations and energy use while being fractions of the size.

OOC Note: These are actually kind of necessary to balance the loads of things going up and down the elevators from my orbital colonies. They would also help Sparks in their work and the more advanced version could help keep track of information which could help Esp.


 * Holographic Imperium Data storage.** Derived from Imperium Entanglement communication systems this technology uses an engineered microstructure of non malignant Imperium that using the inner Vril energy and controlled echo chamber like structure to 'store' vibrations without lose of cohesion over time due to Vril reinforcement. Using multiple frequencies and wavelengths allow multiple sets of vibrations to be layered over each other give one of the densest mediums of storage know to exist.


 * Meta (Black) Imperium:** Even with the advanced Vril and microstructure science the Theosophs posses this mysterious substance eludes understanding. Based on the amount of meta imperium that collapsed into any sample of this, it is impossible dense, break the important laws of physics dense. It is totally black because its internal structure is so focused on containment that no light can escape the crystal. Some Theosoph Sparks theorize that the mass has folded entirely into the n-dimensions that all Shardplate to function and is thus fully immersed in the cosmic Vril field. Whatever the case, the energy released when one of these is destroyed would be awe inspiring if it were not so frightening. Following the trend of increasing leakage a dice sized chunk of black imperium releases more energy than a Military or Industrial grade Imperium reactor.


 * Imperium Teleporation:** Using a development of Entanglement and the original creation of Imperium this technology allows matter that has not been infused to be moved from one location to another. By encasing the matter in a virtual crystal like Vril field it can be transported between two Entangled devices. Not safe for organic matter at this time.

**Generation 4**

 * Black Imperium Devices:** using transhuman levels of insight and experience the principles of Imperium Isotope control allows a controlled collapse of Trans-Imperium into Meta Imperium. The resulting masses have more complex shapes and the missing mass appears to have taken on the desired properties. At first this feature was used to test the properties of the n-dimensions. Later it allowed true magic or godlike feats. A black imperium ring might allow a child to turn the energy of a punch into sufficient force to destroy a building. God only knows what Sparks might invent using this feature.


 * Safe and Micro Teleportation:** More control over the virtual crystal and with knowledged gained from Black Imperium Teleportation technology is now mature. People and animals can travel at no risk and micro teleporters mean no gun is ever without ammunition.


 * Note**: What follows are some example projects making use of the above.


 * Momentum armor: Integrate mercury into a plate of porous iron. Then infuse the slab. This will take a high degree of infused energy. The resulting plate is then incorporated into armor. The armor is remarkably light, a few ounces at most with the military grade versions. All actions taken while in the armor are magnified.

Here is why. Lets say you are running. You kick off, having to move only yourself and a few ounces of armor. However, the armor has lost no mass, due to conservation of mass. So you+a few ounces is pushing off with the momentum of the hundred some pounds of armor. The mercury is the key. Because mercury is a liquid metal it changes the distribution of mass in the plates. Pressure/density waves travel through it, but the infusion process means that despite the tiny amount of real mass remaining the motion of the armor creates significant changes in the momentum.


 * Repairable material: Lets say a suit of momentum armor is broken in half. Lets say someone takes half, melts it down, and alloys it with their airship or some such.

By infusing Imperium energy into the half I have the strength of the bonds through the nth dimension will increase between the edges of my half and the stolen portions. The atoms of the stolen portions begin to move through n-space until they are reattached to my half of the armor. This will of course leave holes of some sort in their airship, depending on how they mixed the metal in.

In theory, if they had infusion technology they could fight me for a piece. The larger the piece the easier it is to pull the rest to you, since the existing particles resonate together. The more energy you have to infuse into it the faster and more pull you have.

The following is an example of a final produce produced after the change in paradigm.

0th generation 100% 1st generation 30 %
 * OOC:** Because you might not read the long mass of text at the end, I grouped Imperium Technology into Four(4) generations. Imperium itself was 0th generation. Infusion, Shardplate, and Harmonic Resonance were First. The tech I sent you in my EoT was Second. This details some third and fourth. To save you some time in explaining things to me, in the future you can just say at what percentage a generation is at development. So I am currently something like:

This is in regards to the second point below.

First, I want to make clear that all the proposed technologies are still part of the same Imperium Project. For one thing, I don't want to waste stats on projects when I think they are done and have stats waiting for them.

Second, when I see results from these, would you please mention how close they are to what I described? If I describe a death ray able to two meter wide holes through solid steel plate and I get - Mil from it, I still want to know that it only makes a 5 centimeter hole through wood.

Finally, I don't do it in every tech description but some of these require side projects to do. For example the Imperium Isotope tech I will describe later in this message requires extensive work in an almost entirely new branch of mathematics. I know sparks break the laws of physics, but they need training to focus it.

Some of the techs I described in my EoT were what I would call, Second Generation Imperium Derivatives.

Here are some third generation ones as well. May I make it crystal clear that Third generation is nothing more than hazy dreams at this point. Theosoph science fiction is talking about mature second generation stuff.

Post-Sparks: A willing spark enters a sealed pressure chamber which is filled with a mixture of nutrients, oxygen, dissolved gold and iron compounds, and a slurry of enriched vril water and dissolved trans and regular imperium. The subject's body will certainly die. However if their mental discipline is sufficient, their willpower exceptionally strong, and their knowledge of Imperium and Vril is great enough they can survive it.

What emerges after a period of time is a humanoid body built out of the elements that were in the mixture. The Spark of Genius and Vril have merged and changed in strange ways. They gain immense skill in Vril derived technology, use, construction, maintenance, and desige. They have a reservoir of Vril with which to enhance their own abilities (remember what happened when Agatha drank some? That would be an example) both mental and physical. Additionally one other strange effect resulted. Because they assembled their bodies through an act of Genius they remain able to configure it based on similar acts. Such events require personal research projects and raw materials and enact a physical change on the Spark. For example, they might allow themselves to extrude shard-blades from their arms or allow themselves to see through walls. (OOC: You don't know Exalted Charms, so consider things like the Augmentations in Deus x)

The subject is able to improve the strength of their spark through study, internal reflection, and exposure to more Vril energy. The process is very similar to their creation except that there is no threat of death, only lack of progress. (This takes a while, it might take post human levels of knowledge and incite to progress to the level of the Baron, Agatha, etc. if the Spark was weak.)

OOC Note: This will likely benefit every single stat besides WO and possibly moral. I suggest that past the initial project which would help SPK that this create a new project branch which would consist of developing new sets of personal projects. So if I wanted Mil I might do a project to improve strength, speed, and tactical ability. Incidentally, they can share enhancements in the sense of letting other Post-Sparks make their own, but none of them can have too many or their bodies start to lose integrity. Kind of like PSI in 2125, might I suggest that this create a new hidden stat that I can specify as being speced to one of the other ones? So if I wanted to boost moral I would have them all get a bunch of social augmentations and skill in administration and have them go around the country improving things.