Broken+City+EoT+20

Stats WEL: 6 ESP: 9 MAG: 7 (+0.5) MOR: 6 REP: 0 INF: 2

Stat Cap: 22/25

Traits: Vaults of Flesh, Bloody Business, The City Must Be Fed, Expanded Tunnels, Assault Tunnelers, Commerce House, Sav Altulas Metro, The Digging Beast, The Grid, Fortifications 5

VIPs: Urso Bloodhand, Jess Furs, Felix Urd, the Conductor

[B]Actions[/B] WEL: 6 1. All my wealth will go into creating customized armor and weapons for Bloodhand to use in battle. Hopefully increasing his power.

ESP: 9 1. The SGA is sending money out to hire the warlords as mercenaries. Or at least they should be. My espionage will be tasked with covering that payment convoy and making sure it gets to the warlords successfully by routing it around any problems. If possible my espionage will also help the mercenaries in the battle as well.

MAG: 7 (+0.5) 1. All my magic will go into boosting Bloodhand's power. My first choice would be giving him regeneration, the ability to instantly recover from minor wounds and more quickly from major ones. Perhaps while also increasing his strength and reflexes.

If that isn't possible then my second choice would be to create a special mount for him. One suited to carrying his bulk in any environment and capable of going into combat with him.

MOR: 6 1. All my morale will go into the outfitting of Bloodhand to boost the wealth and magic working to improve him. Bloodhand is going to be striking a blow against the Wardens. So this is vengeance for all the guild members that fell to their treacherous attacks. And all remaining Guild workers should be inspired to do their part to make it possible.

REP: 0

INF: 2 1. Use what influence I have left to increase relations with House Laurier.

VIPS: [U]Urso Bloodhand[/U] Bloodhand will be going with the espionage to the Warlord mercenaries. I would prefer that he get out of the city secretly if that doesn't take more than an espionage or two, so that people don't realize where exactly I am located and think that Bloodhand was in the Shattered Lands all along. Possibly he can use the assault tunnelers to tunnel outside the city limits before he surfaces without using espionage at all.

Anyway Bloodhand will be escorting that payment caravan. He should be sufficient to clear out any minor obstacles on his own, but that isn't the primary goal. The reason he is going is that he will also be accompanying the mercenaries back to the city and attacking with them. He should use his own personal charisma to bolster the mercenaries into a more coherent force if possible, and if not possible at least use his fighting skills to aid the attack on Traitor's Bridge and Warden forces.

[U]Jess Furs[/U] Jess Furs will be helping Felix Urd restore the the Exchange. Her part will be keeping the regrowth very low profile, and making sure it doesn't attract any undue attention outside the financial markets. Obviously there should be no mention made of the Sausage Guild and any remaining ties the Exchange has to it.

[U]Felix Urd[/U] Felix Urd will be using his abilities to reestablish the Exchange and try to restore order to the financial markets of the city. I expect a lot of wealth to be burned by the various sides this turn so he might be able to take advantage of that to buy up some assets on the cheap.

[U]The Conductor[/U] The Conductor will be continuing to enhance the Grid and make it more effective. If he can actually spread the area it covers that would be good too, but not if it puts him at risk in the fighting. He seems to fairly good at keeping himself neutral though. So I'm leaving him more independent to do whatever he thinks is a good idea to increase the Grid.