Cape+City+EoT+7.5


 * Corpse Emperor’s Mission **

Shaper made a tunnel to the location and opened it up. Before leaving Corpse Emperor advised Mesh-Silence, in case government spooks were checking for communications near their base.

Shaper waited, his job that of a getaway driver, while Freaks and Corpse Emperor did the fighting. He could see vague shapes, but hardly make sense of what was happening. Hopefully his side was winning. How he missed attack he wasn’t certain, it simply didn’t register to his senses, but then suddenly he was surrounded by biological matter, that he couldn’t affect. He made preparations against such eventuality of course, including the toxic, radioactive materials he managed to gather, Not very much unfortunately. And not enough, as the bio-matter he tried to poison, rip to shreds or break through withstood his assaults.

Then suddenly it withdrew and he heard Corpse Emperor’s communication. ''Made a deal. We are getting out of here.'' They returned without the imprisoned Harvester’s member.

[You gain Influence with Harvesters]


 * Factories **

Garza organizes things – he is a crime boss, so that’s some overlap. The managers are wary of the Freaks and so are the suppliers. Factories are clearly not operating to their full potential. But they are operating.

[You gain 1 Wealth [Factories] (Efficiency: Low)]


 * Faction Actions **

You'll have +2 Faction Actions at Turn 8.