Old+Schemes

=Turn 15=

Monster Mayhem

 * 1) Spain +++++ +++++

Rules 1. At the beginning of every EoT, in other words before peoples actions happen, each group of monsters grows. 2. Then defenses are checked. It takes ++- defense to deal with + of monsters. 3. If there is enough defense to deal with half the monsters then the monsters won't hurt anything, but they will grow. 4. If the defenses equal the monsters then they will be kicked out. 5. If the defenses are 1.5 times the monsters then the monsters are kicked out and lose +.

All monster kicking out happens at once. Then defenses are checked again. If there are still defenses then another round of kicks happen. This continues until there are no more monsters in places with defenses.

**Monsters** Magnitude (53)
For every +++++ of monsters left alive at the end of EoT magnitude increases by 1. For every 10 magnitude + monsters are randomly added to existed groups during the growth phase.

For every +++++ monster destroyed magnitude decreases by 2.

Escaped Prototypes
Each science is worth one stats point. Every 2.5 science allows the prototypes to destroy - morale. Unless their traits state otherwise. Escaped Prototypes can be partially contained with half their science worth of containment. Escaped Prototypes can be fully contained with their science worth of investment. Escaped Prototypes can be suppressed with one and a half times their science of investment. Escaped Prototypes can be destroyed with twice their science of investment.

Slaver Wasps (Science 15) (In Italy)
 * Misc Monsters**
 * Under watch of Heterodyne

Wasteland Reclamation

 * 1) Spain +++++ ++

Transylvania Clean out Tunnels (+++++ +++++ +- Spark) Germania (+++++ +++++ spark)
 * Tunnels**

GAoOT Clean out the Tunnels (+++++ ++++ mil) GAoOT Spy on Oozes (+++++ ++++- espo) Kaiser Clean out the Tunnels (20 mil) MK Clean out the Tunnels (+++++ ++ espo) MK Clean out the Tunnels (+++++ +++++ mil, ++++ mor, +++ econ, ++++ spark) Salvage

39d4 + 27.5 vs 25d4 140 vs 68
 * Military**

Monsters lose 5.5x6 = = =Turn 14=

Wasteland Reclamation
Confederation of the Clock (+++++ +- Spark) FranceConfederation of the Clock (+++++ ++- Econ) FranceUniversity (+++++ Spark)University (+++++ +++++ ++ Econ)Theosophs (+++++ +++++ ++ Spark)Theosophs (25 +++- Econ)Secure Spain (+++++ +++- ECON) Suppress MonstersSecure Spain (+++++ + SPARK) Suppress MonstersRelays: +++-
 * Spark**

Permanent: ++-

Beacon is in Theosophs

Heterodyne

SPK: +++++ +++++ ++++- (+)

ECON:+++++ +++++ +++++ +++++ +-

Bulgaria (++++ conversion)

England (+++++ +++++ +++++ +++++ ++ MIL)
 * Military**

UICC

Clear out France (+++++ Mil, ++++ Hero Soul)Clear out France (+++++ ++- Mor, ++++ WO)Clear out France (+++++ +++++ +++ Off Esp)Clear out France (+++++ +++- Def Esp) watch others in coalition

Wulfenbach (+++++ +++++ +++++ ++ Mil)Mercenaries (+++++ +++ mil)

Celestial EmpireFrance, Monsters, Heterodyne

Army of the ArchitectClean up France


 * Monster Destroyer (Gain 10% bonus to actions which involve monsters)

Kingdom of the Beshadowed Sun

Secure Spain (+++++ ++- MIL)

Bulgaria (+++++ +++++ +++++ +++++ ++++ Mil)

Heterodyne

MIL:+++++ +++++ +++++ +++++ ++++-

<span style="background-color: #ffffff; color: #000000; display: block; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-align: left;">MOR:+++++ ++++- (++)

Theosophs (+++++ ++ Mil) Celestial Empire (+++++ ++++- MIL) Army of the Architect (+++++ +++++ MIL) Heterodyne (+++++ +++++ +++++ +++++ ++++- Mil, +++++ ++++- Morale)
 * Monsters**
 * 1) France - East +++++ +++++ +++++ +++++ +++++ ++++ (Destroyed)

29d4 vs 51d4+9.5 73 vs 137.5 =64.5 Destroyed 40 monsters

England (+++++ +++++ + MIL) UICC 17d4 vs 22d4 + 33 42 vs 84 = 42 Destroyed 14 monsters
 * 1) France - West +++++ +++++ +++++ ++


 * 1) France - South +++++ +++++ +-

<span style="background-color: #ffffff; color: #000000; display: block; font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; text-align: left;">Wulfenbach (+++++ +++++ +++++ ++ Mil)Mercenaries (+++++ +++ mil)11.5d4 vs 25d433 vs 54 = 21Losses 9 monstersMonsters 9Wulfenbach 1.5


 * 1) Spain - East +++++ +++++ +++++ +++++ +++++ +++++ ++++-

Kingdom of the Beshadowed Sun (+++++ ++- MIL) Bulgaria (+++++ +++++ +++++ ++ Mil)
 * 1) Spain - West +++++ +++++ +++++ +++

18d4 vs 24.5d4 44 vs 63 = 19 Losses Monsters 8 KoBS 2 Bulgaria 2

England (+++++ +++++ + MIL) Bulgaria (+++++ ++ Mil) 11.5d4 vs 18d4 + 2 28 vs 54 = 26 Losses Monsters 7.5 England 1 Bulgaria .5
 * 1) Spain - North +++++ +++++ +-

France 11.5
 * Loot**

Celestial Empire ++ Army of the Architect ++-

France Wulfenbach +++++ +++++ +- UICC ++++- England +++++ - Heterodyne +++++ + Theosophs +-
 * Dispersed Loot**

Spain KoBS ++- England +++++ Bulgaria +++++ +++++ +-

France + Spain +++++ +++++
 * Remaining Monsters**

Loki Brigade Influence
Bulgaria 35 (+++) Theosophs 15 (++-) Total 15
 * Total**

Loki's Brigade 25 (++++) Bulgaria (+++++ +++++ +- WO)
 * Round 5**

Bulgaria (+++++ +++++ +- WO)
 * Round 4**

Loki's Brigade (++++ esp d)

Loki's Brigade (++++ esp d)
 * Round 3**

Theosophs (+++- Morale, ++ WO) Bulgaria (+++- Morale, ++ WO)

Theosophs (++ WO ++++ esp d - esp o ++- morale) Bulgaria (++ WO ++- morale)
 * Round 2**

Influence Loki Brigade against Theosophs (++ morale)

Sabotage Theosoph morale campaign (++++- esp o) Network in Theosophs +++++ ++++ 9 vs 2 20 vs 3 = 17 10 to the network and another + of effective active esp.

So +++++ - Influence doubles so +++++ +++++ + Effective Influence from Esp (+++++ +++++ +) = = =Turn 14= Anti Loki Coalition Krazy Klanks = =

Imperium Construction (Gen 2) (Science 13) (Theosophs)
Theosophs (+++++ - mil ++++ morale) Against Escaped Mining Machine Bulgaria (+++++ +++++ +++++ mil) Othar (+++++ +++++ ++) Wulfenbach (+++++ Spark)

=Turn 13=

Attack on Corsica
Attack Corsica (++- mil +- morale)

Italy (+++++ +++ mil) defend Corsica Celestial Empire (+++++ + mil) defend Corsica

Attack on Celestial/University
Loki's Brigade Attack Spark University (++- mil ++- morale) Loki's Brigade Attack Ottomans (++- mil +- morale)

Celestial Empire (++++ mil)

Loki's Brigade vs Celestial 5d4 + 4 vs 4 16 vs 6 = 10

=Turn 12=

Attack on Skulding
Transylvania (+ espo) attack Skulding Transylvania (+++++ ++- mil +++++ +++ morale) attack Skulding Kaiser's Guard (+++++ +++++ ++++ mil) raid Skulding KoBS (+++- mil) attack Skulding KoBS (+++++ +- espo) attack Skulding cut off communications

Skulding +++++ +++++ espd Espionage 7.5 vs 10 18 vs 21

Total Mil (+++++ +++++ +++++ +++++ +++++

=Turn 11=

Ottoman Attack
Notes: Each morale attack is separate. Using spark still requires a spark roll.

GAoOT (+++++ ++ mil) hunt down and destroy false slaver wasp evidence. Kill sparks. GAoOT (+++ morale) morale attack vs. Ottomans GAoOT (+++++ WO) help morale attack

Transylvania (+++++ - mil) Help GAoOT

KoBS (+++++ ++ esp o) help Celestial, Get updated on what happened.

University (++++ +++- morale, +++++ +++++ - econ) morale attack on Ottomans University (+++++ +++++ +++++ ++- spark) help Celestial

Celestial (+++++ ++++ mil +++++ morale +++++ +++- esp o +++++- WO) morale attack vs. Ottomans

Ottomans MOR:++++- ESPD:+++++ +++++ ++-

First: Espionage 15.5d4 vs 12.5d4 38 vs 32 = 6

Alliance wins. Add 2x espionage to morale attack

Morale Attack x3 GAoOT 3d4 + 5 vs 4.5d4 9 vs. 13 = 4 No losses

Celestial 5d4 + 63 vs 4.5d4 71 vs. 13 = 62 Ottomans lose ++ Loot -

University 8.5d4 + 10.5 vs 4.5d4 23 vs. 13 = 10 Ottomans lose - Loot +

Darkling Cure (20)
GAoOT (++ mil) Polish Quaratine Russia 10 (+ mil) Wulfenbach 15 (++++- spark) Transylvania 5 (- sparks)

=Turn 10= toc

Perfect Military Recycling Machine (Science 8) (Transylvania)
59.5 Total Transylvania (+++++ mil, + esp o, - spark) 34.5 57.98% 2.5 Loki's Brigade (+++++ + mil, +++ econ, +++++ morale, ++++- esp o) vs undead monster 18.5 31.1% 1.5 Theosoph (+++++ + mil) vs undead monster 6 10% .5
 * Creates a rogue military force. So is more devastating.
 * Doesn't grow on turn 9.

8d4 vs 17d4 + 14 19 vs 51 = 32

Casualties Ally side +- Monster +++++ ++-

SPADAR Zombies Take 2 (Science 5.5)(Algeria)(In Mountain King)

 * Grows extra fast.

GAoOT (++++ espionage o) Mountain King (++++- mil) Contain Zombies Mountain King (+++ spark) Rebuild Transylvanian Zombie Controller Baron Wulfenbach (+++++ spark) Total: +++++ +++++ +++++ +-

Big Dig (Science 8) (Mountain King)

 * Expands Big Dig

Mountain King (++++- mil) Contain Digging Machines Wulfenbach (+++++ +++++ ++ mil) Total: ++++ +++++ +++++ +-

=Turn 9=

Fight Darklings
Transylvania (+++++ mil) vs. Darklings

Mountain King (+++++ ++++- mil, +++++ + morale, +++++ ++ econ) vs Darklings Find and examine Bulgarian Device (+ esp o, +++++ spark)

GAA (++++ mil +++ moral) vs. Darklings /w Russia

Russia (40 +++ mil) vs Darklings

Russia (50 ++ mil +++ morale) Mountain King (+++++ ++++- mil)
 * Totals**

Darklings (39) vs. Russia 33 vs MK 6

Russian vs Darklings 52d4 +3 vs 33d4 149 vs 90 = 59

Casualties Russia +- Darklings ++++-

Modifier 52 + 33 = 85/10 = 8,5

Casualties Russia +++++ +- Transylvania - GAA - Darklings 37

Mountain King vs Darklings 9.5d4 + 19 vs 6d4 39 vs 13 = 26

Casualties (1.5 Multiplier) Mountain King - Darklings +++

= = =Turn 8=

Clean Up SPADAR Zombies
Spain (+++++ mil) France (+++++ mil) Molvia (+++++ mil)

Transylvania (+++ mil ++ spark) Clean up and save some SPADAR zombies 5 8.9%

GAA aims for econ or mil GAA (++++ mil) To clean up SPADAR Zombies GAA (+++ esp d) To clean up Spadar Zombies GAA (+++ morale, +++ Order of the Phoenix, ++++- morale) To clean up Spadar Zombies GAA (++++ WO) To clean up Spadar Zombies 21.5 38.4%

Birds of Prey (++ mil) Clean up SPADAR zombies 2 3.5%

Celestial Empire (++++- mil +++- morale ++++- esp o) Clear SPADAR zombies 12.5 22.3%

Total 56 +++++ +++++ +++++ +++++ +++++ +++- mil ++ spark +++ esp d +++++ +++++ ++++ morale ++++ WO ++++- esp o

Cost to Contain 17 Benefit 4 towards SPADAR. Give all of this to Transylvania since they're the only one with sparks.

Leftover 39 Translate into influence 78

=Turn 7=

Army of the Architect vs Knights Hospitallers
GAA (+++++ + mil) GAA (+++++ ++ morale) GAA (+ esp d) TToA (+ mil)

Theosoph (++ mil) Knights Hospitallers (++ mil)

GAA vs Knights 6.5d4 + 8 vs 4d4 26 vs 15

Losses GAA + TToA - Knights + Theosophs +

Hessen Thurinigia vs. Molvia Hultz
Mecklenberg (++++ mil) vs. non HT only Wurttemberg (++- mil) vs non HT only Molvia-Hultz (+++- mil) Molvia-Hultz (++++ morale) Molvia-Hultz (++- spark) Italian City States (+++++ + mil)
 * Round 2**

Hessen Thuringia (+++++ + mil) Hessen Thuringia (+++ esp o) Noble Plan (Espionage Attack) Transylvania (+++++ ++- mil) Transylvania (Hypno Ray minus + morale) (Give ++- bonus when used like this)

Espionage Attack 3d4 vs 4.5 8 vs 12

HT vs MH 9.5d4 + 6.5 vs 6d4 27.5 vs 16

Losses MH + Italy - MH ++

Wurttemberg vs Transylvania 2.5d4 + 4 vs 7.5d4 + 2.5 9 vs 27.5

Losses Wurrtemberg ++ Transylvania +

CE (+++ esp o) against Molvia Hultz HT attack Molvia Hultz (+++++ ++ mil) KoBS (+++ esp o) against Molvia Hultz
 * Round 1**

Molvia-Hultz (++++- mil) Molvia Hultz (++++ espd) England (+++++ esp o)

Espionage Battle 6 vs 9 20 vs 20 (Two ties in one turn wow.)

Military Battle 7 vs 4.5 19 vs 10 19-10 = 9

Losses Hessen Thuringia +- Molvia Hultz ++ =Turn 6=

Celtic / Loki Battle
Western German Duchies (+++++ +++++) Mecklenberg (++++-) Celts in Exile (+++)
 * Round 4**

Loki Brigade (++++- esp o) Loki Brigade (+++++ mil) only if esp fails

Mercenaries +++++ mil Loki's Brigade (+++++ ++)
 * Round 3**

Celts in Exile (+++ mil) Western German Duchies (+++++ +++) Mecklenberg (+++++ mil) Mecklenberg (+++++ - esp o)

Loki vs Celts 13d4 vs 16d4 + 5.5 29 vs 48

Losses Coalition +++ Loki ++++ Mercenaries ++

United Irish-Celtic Clansmen (++++ esp d) United Irish-Celtic Clansmen (+++++ mil) Spain (++ mil) Celts in Exile (+++ mil) Celts in Exile (++ morale) Celts in Exile (++- spark) German Duchies (++++ mil)
 * Loki vs Celts Round 2**

Loki (+++++ +++ mil) Mercenaries (- mil) Transylvania (+++++ ++- mil) Transylvania (++++- morale) Transylvania (+ esp o)

Celtic Fake Retreat UICC vs Transylvania 4d4 vs 1d4 9 vs 1 Celtic success Transylvania loses - esp o Celts gain +2 bonus

Celts vs Transylvania +++++ +++++ ++++ vs +++++ +++++ +++++ + 14d4 + 6.5 vs 16d4 + 4.5 38.5 vs 45.5 45.5-38.5 = 7

Losses Loki + Transylvania - UICC - Celts - German + Spain 0

Total: ++- lost to the sea

Loki's Brigade +++++ +++ mil Transylvania +++++ ++ mil Transylvania +++++ esp d
 * Loki vs Celts Round 1**

Celts in Exile ++- mil German Duchies ++++ mil UICC ++++ mil

15 vs 10.5 15d4 + 5 vs 10.5d4 43 vs 26 17 - 8 = 9 Losses Celts ++ Loki 0

=Turn 5=

Mercenaries
Mercenary Pool: +++++ +++++ + Mercenary Cash: +++++ Assignments: 1. Reinforce Loki Brigade ++++ mil

Current Mercenary Cost ++- for +

Note: Fugger Bank has WO 2 so anything funneled through them uses that.
 * 1. Fugger Bank**

Funneled Through Fugger Bank UICC (+++++ + econ) MK (+++++ econ) HT (+++++ +++++ ++ econ) KoBS (++ econ)

Total +++++ +++++ +++++ +++++ +++ Cost for Fugger Bank (4/2 = x2) +++++ for + ++++ hired

Shielding Fugger Bank UICC (+++++ - esp d) Transylvania (+++++ esp d) HT (+- esp d +++ esp o)

Operation Wrath
Algeria Spark Evacuation (- mil ++- espd) Wargear (+++++ spark) + morale
 * Round 2**

Knights Hospitallers Attack TToA (+++ mil) Attack TToA (+++++ ++++- morale) (Amusingly superweapon protects last bit of morale. Note this) Attack TToA(+++ esp d)

Transylvania Fire superweapon. Both sides see it

Morale Battle TToA zero morale. Automatic win for Knights Hospitallers Loot +

Espionage Battle Algeria vs. KH 2.5 vs 1.5 6 vs 4 Win for Algeria +1 bonus

Military Battle TToA vs KH .5d4 +6 vs 3d4 8 vs 11

Losses ++ on both sides Loot (+ surviving KH mil so -)

Total loot +- spark

Knights Hospitallers
 * Round 1**
 * 1) +++++ mil
 * 2) +++++ ++++- morale
 * 3) +- esp d (halved for being used offensively)

Algeria ++ morale

Espionage 1.5d4 vs 1.25d4 2 vs 3 Algeria wins. Technically stalemate, but giving them the bonus because they need it.

KH vs Algeria 9.5d4 + 5 vs 2d4 + 1 22 vs 4

Algeria loses + morale Knigts gain + morale

Knights loot + spark

=Turn 4=

Wild Woods
Molvia-Hultz (++++ ++++- mil) Molvia-Hultz (+++ esp o) German Duchies (+++++ +++++ ++++ mil) German Duchies (+++++ +++++ + esp o)

Wild Woods (Cover Birds of Prey) (++ espd) Wild Woods (Take Out GAA) (++++ mil) Wild Woods (Clean up any GAA Plots) (+++- esp d) Mountain King (+++++ + mil) Birds of Prey (+++++ mil) Birds of Prey (Set up GAA) (++++ spark +++++ - esp o)

GAA (++- esp d) Leave Wild Woods Undetected (+++++ esp d) GAA Manipulate German Duchies (+++++ - WO + mil +++++- morale) Hide GAA moving out (++++ esp d)

Actual battles Germans vs Piper Regiment 24 vs 1 50 vs 4 Pipers Destroyed

Wild Woods vs GAA 4d4 vs 8.5d4 (Retreating no counterfire) 8 vs 17 17 - 8 = 9 GAA lose +

Espionage Battle Germans vs Loki 14d4 vs 11.5d4 30 vs 26 Bare win for the Germans.

=Turn 2=

Current Pirate Bounty
+ econ KoBS killed - Corsairs gain + econ Mountain King killed - Corsairs gain + econ Tangiers killed + Corsairs gain ++ econ Spain killed - Corsairs gain - econ UICC killed + pirates gained + econ

KoBS Kicking out Corsairs
(Remember to calculate bounties)

KoBS - mil ++ morale Mercenaries + mil Spain +++ mil Mountain King ++-

Corsairs + mil

Coalition vs Corsairs 7d4+2 vs 1d4 19 vs 1

Losses Corsairs + Coalition 0

Tangiers Kicking out Corsairs
(Remember to calculate bounties)

Tangiers ++- mil Spain +++ mil

Corsairs +- mil

Coalition vs Corsairs 5d4 vs 1d4 14 vs 3

Losses Corsairs +- Coalition 0

Loki raid on the Celts in Exile
Loki +++++ +++ mil Transylvania +++ mil England +++++ esp o

UICC +++ mil Celts in Exile +++ mil Celts ++++ +- esp d

England actually failed the espionage fight. So their special kicks in. Succeed with minimal results. Say half results of a success. + mil disabled and approach hidden

Raiders vs Celts 11d4 vs 6d4 29 vs 10

Losses Celts ++ Loki 0

Loki raids + econ + spark Transylvania gets a whole load of corpses

Skulding Raid on Polish-Lithuanain
Skulding +++++ +++++ mil Polish ++++ mil

Skulding vs Polish 10d4 vs 4d4 23 vs 10

Losses Polish + Skulding 0

Raid ++- econ

=Turn 1=

Loki raid on Theosophs
- mil from Hessian Thuringia +++++ ++- mil from Loki Main Objective: Steal Sparks Most of Theosoph forces are elsewhere. Only available forces are on completely wrong border.

Spotting 1d6 each Loki rolled 3 Theosophs rolled 1 Too close for a win either way. No bonus on either side

Attack Loki 8d6 4,2,1,1,2,2,1,2 Total:15

Theosophs 1d3 3 Total:3

Result 15-3=12 = three successes for Loki Losses Loki 0 Theosophs +

Loki loots + econ + spark Hessian Mercenaries get - econ

Army of the Architect Battle
+++++ from Birds of Prey (Sabotage Architect Forces) +- from Algeria ++ from KoBS (Sabotage Architect Forces) ++++ from Corsairs
 * Espionage (+++++ +++++ ++-)**

Architect espionage occupied only half available. +- Architect

Coalition 12d6 + 1d3 4,5,1,3,6,2,4,6,2,4,5,4, 2 Total:48

Architect 1d6 + 1d3 5,1 Total:6

Result Operation Succesful Military disabled but operation can't be hidden. ++ Architect Esp D destroyed. Massive success + Military destroyed Rest of military can't leave the battle until damage repaired.

Algeria Forces ++- Algeria Support ++++-
 * Initial Battle**

Architect Forces +++++ ++(+) Architect Support +++++ ++

Algeria 2d6 + 1d3 + 4.5 5,2,1 +4.5 Total:12.5

Architect Forces 7d6 +7 3,2,4,1,3,1,3,+7 Total:24

Result 24-12.5=11.5 Losses Algeria + Architect 0

Architect loots + econ - spark

Coalition Forces (+++++ +++-) Military +- from Theosophs ++ from Greece ++ from Birds of Prey (Only assault forces of + or less) (So not participating) + from Corsairs ++- from Mountain King Mercenaries. +- remaining Algerian forces (Support Destroyed since they lost)
 * Coalition Battle**

Architect Forces +++++ ++ Architect Support +++++ (Still active because they've been winning, but slightly less)

Coalition Forces 8d6 + 1d3 4,2,3,5,5,3,5,1,1+0 Total:29

Architect Forces 7d6 +5 2,1,3,6,3,3,5,+5 Total:28

Result 29-28=1 Losses Coalition - Architect -

Corsair Raid on Kingdom of the Beshadowed Sun
+ KoBS mil ++ Corsair mil +- Corsair WO

Spotted KoBS 16 Corsair 2 Major win for the KoBS +3 bonus

Attack Corsairs 2d6 +1.5 6,6,+1.5 Total:13.5

KoBS 1d6 + 3 1,+3 Total:4

Result 13.5-4=9.5 (Maximum roll vs. minimum roll. Yeah the Corsairs won that one.) Losses KoBS + Corsairs 0

No looting because there hasn't been time.

Corsair Raid on Duchy of Tangiers
+++++ esp from Celestial Empire ++ Corsair mil ++ Corsair sparks + returning from KoBS

+++ Tangier mil

Espionage Tangier +++- Celestial +++++

Tangier 3d6 + 1d3 6,3,5, 1+0 Total:15

Celestial 5d6 5,6,6,2,4,+0 Total:23

Result 23-15 = 8 Success - mil neutralized. Tangiers unaware anything happened.

Spotted Corsair 4 KoBS 12

Tangier + (Reduced because of positioning of raid and espionage) Corsair ++
 * Corsair Decoy Raid**

Tangier 1d6 5,+0 Total:5

Corsair 2d6 +2 4,1,+2 Total:7

Result Stalemate Losses Tangier - Corsair -

Palace attack successful. Corsairs hold Silver Palace.