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Across Europa sentient creations are rising up and demanding better working conditions, rights, and extreme cases pay. Sparks in the middle of critical experiments are distracted by constructs handing them the wrong tools. Constructs powering the factories of Europa refuse to work. Everywhere there is delays and minor chaos as the authorities and sparks strive to regain order.
 * Monsters Unite!**

Every faction with more than + spark loses + morale. Except the Mountain King for being the originator. And Transylvania for actually providing benefits to their constructs.

Displaying more cleverness than most Europans credit them with the Skulding have begun spreading propaganda rather than continue rampant looting in the Theosoph lands. They are recruiting Theosoph civilians into their raider fleets with promises of loot and the opportunity to join one of the most successful militaries in Europa and regain the glory of the days when the Theosophs were among the most powerful airfleets in the skies.
 * Skulding Spread the Word**

This has proven fairly effective in luring a number of Theosophs to the Skulding as they view this as having the potential to pay back a Europa which has not treated them kindly in the last few years. The surprisingly large number of Skulding sparks also proved an incentive for the rather sparky Theosoph population.

That sounds like a fine idea to us.
 * The House Heterodyne to the GAoOT**

Your agents engage in clandestine warfare with the spies infiltrating the Heterodyne. After a rather close battle they manage to uncover the identity of the spies as belonging to the UICC. The Heterodyne is displeased that the UICC haven't been open, but has yet to see any proof that they are actually lied or were wrong about England.
 * To the GAoOT and the Celestial Empire**

Your agents report that the GAoOT has got wind of them and despite their best efforts to the contrary has managed to expose your influence with the Heterodyne. The Heterodyne is somewhat angry with you for trying to manipulate her, but your agents have a strong enough grasp on the Heterodyne's policies that they manage to spin things positively and retain a large portion of their now exposed influence.
 * To the Faction Inflitrating the Heterodyne**

Be prepared to repulse the Skulding if they attack north, but otherwise the affairs of those who do not choose to swear their loyalty to me is no concern of mine.
 * House Wulfenbach to the Princedom of Transylvania**

Baron Wulfenbach.

Yes, we would be more than happy to agree to a defensive alliance with you.
 * Spain in Exile to the Kingdom of the Beshadowed Sun**

The Swiss Nation Bank is a fairly successful firm that originated in France. It moved to the Confederation of the Clock when France fell. Then it became fully independent when the Baron incorporated the Confederation into his territory.
 * To the KoBS**

It offers a decent interest rate, but more importantly guarantees the confidentiality and safety of its clients accounts.

As long as the Skulding stay out of my lands I don't care where they go. As long as they honor peace treaty I brokered with them a decade ago, I will not prove myself less honorable than a tribe of raiders by breaking it myself.
 * Germania to the Princedom of Transylvania**

No one trades with the Skulding anyway. At least not except for people who are already criminals. All their econ is mostly looted and moved back to their home territories. It's not the result of international trade. Speaking of which I'm not sure where you're getting that they're low econ. Sure they have a lot more mil than econ, but they still have 15 econ. That's 50% more than you have.
 * To the Mountain King**

Your sparks start developing and distributing the goggles, they're almost done, but need a little bit more resources to distribute enough of them to be effective.

They also start making another batch of evaporation powder.

You may attack the Skulding if you wish, but my own policy is to only aid those who have sworn their fealty to me. SO my own forces will not be crossing the border of the Confederation
 * House Wulfenbach to the Mountain King**

Baron Wulfenbach

As long as the Skulding stay out of my lands I don't care where they go. As long as they honor peace treaty I brokered with them a decade ago, I will not prove myself less honorable than a tribe of raiders by breaking it myself.
 * Germania to the Mountain King and the Kaiser's Guard**

We have another reason to avoid this war besides our treaty. In recent years House Wulfenbach has been encroaching on our lands. Nothing overt has happened as yet, but there has been propaganda distributed encouraging our people to join his Empire. We have little doubt that once he has finished consolidating in the south his eyes will turn to us again and next time he may not be so subtle. As such we have absolutely no wish to help him or any of his vassal. That they helped us deal with the underground monsters is the only reason we are not actively working against them.
 * Germania to the Kaiser's Guard (PM)**

Your convoy moves down into Algeria, however there is a large force of Celestial Empire forces guarding the area. (You won't get any salvage until they get a chance to respond.)
 * To the Princedom of Transylvania**

Your knight is intercepted and chased away by Skulding patrols before it manages to find any remaining Theosophs.

(I've been fairly lenient about when people can use PMs, but there are time when it just doesn't make sense that you can send someone in for a face to face talk without actually putting some resources into it.)

You gain - mil as monsters flock to enlist in your armies.

A considerable convoy of mechanics has arrived in Algeria from Transylvania. They appear intent on salvaging everything they can from the old battle grounds. Your forces in the area have stopped them at the border while they wait for word from high command.
 * To the Celestial Empire**

Somewhat to their surprise the agents you send to the University finds no evidence of any foreign influence besides yourself and the Glorious Army. Unopposed they make great strides towards convincing the University sparks to join the Celestial Empire. They estimate that the University will be willing to be incorporated in the empire in another one or two years depending on how many resources are brought to bear on convincing them.

Also of note is that someone, your agents weren't able to determine who, paid an exorbitant sum for the sparks to perform a rush job on an equally exorbitant war machine. Nicknamed the Land Strider by the Unversity sparks the colossal crab like vehicle is quickly constructed and sent on its way to its unknown buyer. Your agents estimate that the legged behemoth has firepower equal to the Apollo's Chariot.

Unupdated
Spain vs. France

**Celestial Empire **  Spoiler Mid-turn Actions: Spoiler ++ ESPD is used to help the Glorious Army with their espionage usage. The one regarding investigating whoever is infiltrating the Heterodyne. Thelonius has given the detailed instructions, I will simply be boosting his usage. [EDIT: I actually don't know if Thelonius was planning this for mid-turn or EOT. If he isn't doing it mid-turn, these ++ will be saved to help him at EOT.]
 * GM - PM Level: **

+++++ +++++ ESPD is going to be used to continue things in the University. We have an ESPD alliance with them and they have also given us permission for defensive agents to function within their property. We already know that one of the competing "infiltrators" at EOT was the Glorious Army due to a miscommunication. Noting that and any information we have from ours and Thelonius's work there at the last EOT, my defensive agents will be trying to find out who is behind the other infiltration and then converting their efforts to win over the University to the loyalty of the Celestial Empire. In other words, we want their influence to become ours while also identifying who is responsible. If 10 ESPD isn't enough, I will continue my work at EOT. I am hoping for influence from identifying and purging the infiltration as well as gaining the enemy influence for the empire.

+++++ ++- MIL is sent to Italy. There, it will be stationed along the border with Italian troops to protect against the Skuldings or anyone really. Hopefully noting our presence there the Skuldings won't even bother trying to attack. They will answer to the command of the Italians if further instruction is necessary. Apollo's Chariot is among this retinue.

The rest of the MIL, +++++ +++ is stationed in the homelands. It is to be continuing salvage in Algeria. However, it is to respond and defend against any problems in case the Skuldings or someone tries some funny business. So yeah, 8 towards salvage unless we run into problems.