Broken+City+EoT+13

Stats MIL: 13 WEL: 10 ESP: 4 MAG: 7 (+0.5) MOR: 5 REP: 0 INF: 2

Stat Cap: 34/40 Traits: Vaults of Flesh, Bloody Business, The City Must Be Fed, Expanded Tunnels, Assault Tunnelers, Commerce House, Sav Altulas Metro, The Digging Beast, The Grid, Fortifications 5

MIL: 13 1. Recruit more guards to make up for the casualties taken. Work on training my forces in the unique brand of tunnel fighting that my forces employ.

WEL: 10 1. Everything goes into the SGA's plan to attack the RSA economically by industrializing Sav Altulas, gaining resources from the shattered lands, and providing the people of Runner's City better jobs. Possibly also better housing if it looks feasible to build some nice worker housing in my tunnels. I'm not sure how they would go for that though so maybe just tentatively build a few underground tenements and spend the rest on hiring the workers at better wages and better working conditions. Not neglecting my own guild workers of course.

ESP: 4 1. All 4 goes to helping the SGA's espionage attack on the Blackfist's agents.

MAG: 7 (+0.5) 1. All my magic should be working on continuing to heal Urso Bloodhand. Continue to pump the poison out and do whatever is necessary to heal him.

*Of course all my magic will immediately turn on any assassins sent to finish the job. Since they're going to be right there with Urso. *I am hoping that Bloodhaven will help again, but I don't think they ever confirmed that they would.

MOR: 5 1. Everything goes into helping my guard force train and replace their losses.

REP: 0

INF: 2 1. Boost my mil recruitment as much as possible.

VIP: Urso Bloodhand Stay alive and recover.