United+Irish-Celtic+Clansmen+Old+Responses

Response
Production of additional war clanks continues. You gain + mil.

Your spy sweep finds a few spies, but nothing of particular note. You gain - EspD.

Your Sparks have managed to improve the capabilities of your one Hero Soul further such that the men under his command now fight twice as hard as the rest of your army, but they have so far been unable to extend his influence to the rest of your army, or create a second Hero Soul.

Your sparks have tentatively started work on an invisibility removing device. However there are quite a few types of invisibility, and without knowing exactly what England is using creating a device to remove all of them is taking some time.

Moving south into the French wastes your soldiers find themselves in the rather uncomfortable position of having English battleships fighting on their western flank. Still this proves beneficial as the monsters which are nesting in this region end up divided between your forces. Taking minimal losses your soldiers manage to gain quite a large amount of infrastructure. You gain ++ econ, and ++- espd.

**Response**
Your strong clanks are rolling off the lines. You gain + mil.

Your Hero Soul imbues a single fiery soldier with charisma and the ability to lead his companions to victory. He can currently improve the fighting spirit of his soldiers by 80%, but can only effectively reach about half of your army before he simply gets too far away to have any bolstering effects. Your sparks do note that he seems far more eager to get to battle than he did before.

Your spies manage to gain substantial influence within House Heterodyne.

With the support of your fresh troops the Celtic alliance is able to drive the Molvia-Hultz troops out of Celtic territories and back into France. Unfortunately even as Celtic troops celebrate their victory news of a great disaster reaches them. Raiders have struck the nearly undefended ports of the Celts in Exile. After defeating what few defenders remained behind, mostly troops recovering from the previous seasons battles with Molvia the Skulding and Loki raiders plundered the full warehouses of the Celts in Exile leaving port well before desperate Celtic defenders could arrive from the front to stop them.

As a result of its major blow the Celts in Exile inform you that they plan to withdraw from active fighting and regain their strength.

Losses Celts in Exile: +++ UICC: +-

Molvia-Hultz: +++++ +

**Response**
The clansmen put their full efforts into this wildly exciting new project. They quickly establish new networks of agents and put spies into position all over Europa. You gain ++++ espo.

Your sparks manage to complete a prototype mind control device. They believe that it will be able to convert - worth of targets to the Celtic cause every turn. Work has also begun at setting up trade routes to move the devices into other countries, however your efforts at making those routes secret fail as your agents are not capable of infiltrating Germania and Italy simultaneously.

However there is some dissent over the controversial nature of this project. Some celts are pointing out that while this form of mind control might not be as invasive as what the Other tried to do, it is still close, and many many Europans have bad memories of the Other war and by extension hate mind control in any form. If knowledge of what you were doing were to leak out it could be disastrous.

The Celts in Exile also want nothing to do with this plan. Yes they want to make Germania an ally, but they want willing allies not people whose minds have been forced into favoring the Celts.

You get + of random growth.

**Response**
Your soldiers help bring in the harvests and builds new infrastructure. You gain + econ.

Your agents make substantial inroads all throughout Europa. You gain ++++ offensive espionage.

Your sparks are able to recalibrate the mind reading devices successfully and even make some small improvements in them.

You get + of random growth.

The Celts in Exile inform you that their efforts to convince the remaining Germans to aid your cause are going quite well. They have however noticed that the Kaiser Guard is starting to take an active interest in the matter and having apparently decided that an alliance with you is not in their best interests is beginning to combat the Celtic influences in Germania.